| | Re: Is James' website finally gone for good?
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(...) Good idea. I know James parents are in Europe for another week or so I believe - they get back on something like the 14th if I remember correctly. -Tim (URL) timcourtne ICQ: 23951114 (25 years ago, 7-Apr-00, to lugnet.cad.dev.org.ldraw)
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| | Horse Progress Report
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Because many people have asked, I would like to annouce that the body of the horse is now almost finished. The progress can be monitored from the TTracker: (URL) from the picture I now and then update: (URL) do hope to get enough time this weekend (...) (25 years ago, 7-Apr-00, to lugnet.cad.dat.parts) !
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| | (canceled)
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| | Stickers [DAT]
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Hi, I restarted my work on the stickers. Because of a few "problems" with the casting of shadows from floating stickers (floating, because if they are flat on the brick they are not seen in tools like ldraw or mlcad, they need to float about 0.2 (...) (25 years ago, 7-Apr-00, to lugnet.cad.dat.parts)
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| | Re: Is James' website finally gone for good?
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Steve: (...) It would be very sad if all his work is lost, so we should definitely offer to host the site on ldraw.org, unless James' parents have another idea. (...) I think we should ask them about it. - And also ask if it is ok to continue the (...) (25 years ago, 7-Apr-00, to lugnet.cad.dev.org.ldraw)
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| | Re: Parts That Don't Render Correctly
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(...) You can go via www.ldraw.org -> download -> software -> L2P. Fredrik (25 years ago, 7-Apr-00, to lugnet.cad.ray)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Thanks. (...) It's an optical illusion--well, actually, it's probably just a limitation of POV-Ray. AFAIK, reflective surfaces in POV don't actually reflect the light rays that bounce off of them, so no light reaches the bottom of the car, so (...) (25 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Probably he just omitted the round things to save rendering time. Alan (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: Parts That Don't Render Correctly
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In lugnet.cad.ray, Steve Bliss writes: [snip] (...) [snip] i just thought of an interesting idea that would TEMPORARILY solve the 'decal lines' problem: have an option for l3p to check the input for linetype 2's, and make a REEEALY thin cylinder (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: Some Words To BFC
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:a5mpess6nipq4bp...4ax.com... snip (...) Me too. -John Van (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: '59 Caddy Hovercar Raytraces
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Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) Yeah, I fixed it once (and posted the fixed file), but I don't know if my fix ever made it to an official update... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:i86oessafp98dp6...4ax.com... (...) These are both very good criticisms of my proposal--so I'll just modify my proposal :) If we fix all the official parts, then the renderer doesn't (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Parts That Don't Render Correctly
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(...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) I'll doublecheck this issue tonight. Seems like we had this discussion before, but I don't remember the details. Argh. Steve (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) The primitives should be the first thing fixed, in any case. :) I think it would be safe for the cleanup program to assume that primitives are BFC-ready. Which could be a help for automatic cleanup of part files. (...) Some technical points: (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Parts That Don't Render Correctly
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I have noticed that the shutters for the 1x4x3 town windows and the hinge train gate don't render properly. I use the standard L3P output and render at the highest settings but they always come out smooth. The corrugated brick does fine though. Is (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: Some Words To BFC
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(...) Would it help to get primitive files cleaned up, and then make use of what is known of the faces in the primitive to decide the orientation of faces in the part? What I mean is, if you follow a ray from the center of a face, and the (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: The geometry of minifigs
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(...) No, it doesn't. But it has the head, arms, hands, legs and hips. Fredrik (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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