Subject:
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Re: Parts That Don't Render Correctly
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 6 Apr 2000 22:21:05 GMT
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Viewed:
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3966 times
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In lugnet.cad.ray, Steve Bliss writes:
[snip]
> Nope. These parts are modeled using lines to represent the
> corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines.
> So you end up with smooth parts. There are some other LDraw parts which
> suffer from similar problems.
[snip]
i just thought of an interesting idea that would TEMPORARILY solve the 'decal
lines' problem: have an option for l3p to check the input for linetype 2's, and
make a REEEALY thin cylinder instead of a line.
it should be a command line option, because it will make the rest of the
rendering look a LOT worse, because of the "edge" line 2s on regular bricks.
(it may be possible with decals to have a sub-option to simply ignore linetype
2's with a color value of 24 [brick edges], but that means the car wash brush
[and the shutters] still won't work right, although special cases could be made
for references to them, but that gets complicated)
Jonathan Gevaryahu
jgevaryahu(remove)@hotmail.com
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Message is in Reply To:
| | Re: Parts That Don't Render Correctly
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| (...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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