To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 219
218  |  220
Subject: 
Re: Parts That Don't Render Correctly
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 6 Apr 2000 22:21:05 GMT
Viewed: 
3966 times
  
In lugnet.cad.ray, Steve Bliss writes:
[snip]
Nope.  These parts are modeled using lines to represent the
corrugations.  L3P drops the lines, because POV-Ray doesn't *do* lines.
So you end up with smooth parts.  There are some other LDraw parts which
suffer from similar problems.

[snip]

i just thought of an interesting idea that would TEMPORARILY solve the 'decal
lines' problem: have an option for l3p to check the input for linetype 2's, and
make a REEEALY thin cylinder instead of a line.

it should be a command line option, because it will make the rest of the
rendering look a LOT worse, because of the "edge" line 2s on regular bricks.

(it may be possible with decals to have a sub-option to simply ignore linetype
2's with a color value of 24 [brick edges], but that means the car wash brush
[and the shutters] still won't work right, although special cases could be made
for references to them, but that gets complicated)

Jonathan Gevaryahu
jgevaryahu(remove)@hotmail.com



Message is in Reply To:
  Re: Parts That Don't Render Correctly
 
(...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR