| | Re: Parts That Don't Render Correctly
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(...) You can go via www.ldraw.org -> download -> software -> L2P. Fredrik (25 years ago, 7-Apr-00, to lugnet.cad.ray)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Thanks. (...) It's an optical illusion--well, actually, it's probably just a limitation of POV-Ray. AFAIK, reflective surfaces in POV don't actually reflect the light rays that bounce off of them, so no light reaches the bottom of the car, so (...) (25 years ago, 7-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: '59 Caddy Hovercar Raytraces
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(...) Probably he just omitted the round things to save rendering time. Alan (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: Parts That Don't Render Correctly
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In lugnet.cad.ray, Steve Bliss writes: [snip] (...) [snip] i just thought of an interesting idea that would TEMPORARILY solve the 'decal lines' problem: have an option for l3p to check the input for linetype 2's, and make a REEEALY thin cylinder (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: Some Words To BFC
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:a5mpess6nipq4bp...4ax.com... snip (...) Me too. -John Van (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: '59 Caddy Hovercar Raytraces
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Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) Yeah, I fixed it once (and posted the fixed file), but I don't know if my fix ever made it to an official update... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:i86oessafp98dp6...4ax.com... (...) These are both very good criticisms of my proposal--so I'll just modify my proposal :) If we fix all the official parts, then the renderer doesn't (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Parts That Don't Render Correctly
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(...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) I'll doublecheck this issue tonight. Seems like we had this discussion before, but I don't remember the details. Argh. Steve (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) The primitives should be the first thing fixed, in any case. :) I think it would be safe for the cleanup program to assume that primitives are BFC-ready. Which could be a help for automatic cleanup of part files. (...) Some technical points: (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Parts That Don't Render Correctly
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I have noticed that the shutters for the 1x4x3 town windows and the hinge train gate don't render properly. I use the standard L3P output and render at the highest settings but they always come out smooth. The corrugated brick does fine though. Is (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: Some Words To BFC
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(...) Would it help to get primitive files cleaned up, and then make use of what is known of the faces in the primitive to decide the orientation of faces in the part? What I mean is, if you follow a ray from the center of a face, and the (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: The geometry of minifigs
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(...) No, it doesn't. But it has the head, arms, hands, legs and hips. Fredrik (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | 71184 Bar 4.5L Straight is too short
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Hi, I just noticed that the part "71184 Bar 4.5L Straight" is too short. According to my findings, it should have been approx 8 LDU longer. Fredrik (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Is James' website finally gone for good?
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I just tried to access James Jessiman's parts reference site. See (URL). It came up as not found, as did James' home page. This has happened sometimes in the past, but I also tried to access the main site, (URL). This page makes it sound like the (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev.org.ldraw)
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| | Re: Are anybody working on the Star Wars Battle Droid arms?
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(...) cad modeller and then converted by stl2dat ! wasn't it ? I would like to recommend you and every body else which will use this type of lego part building (CAD -> convert program(ex:stl2dat)), to be very carefull with the tesselation (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) When do you actually stop, when you find the correct orientation ? or after a few fixed iterations ? Eventually you could end up with an infinite loop if you are not carefull. That method does NOT really garantees any correct results due to (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Flag 2 x 2 With Black Falcon Pattern
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I see the same "bowties" (as with the shield and minifig torso) when I view this in MLCAD. :-( Sorry... Thanks, Franklin (25 years ago, 6-Apr-00, to lugnet.cad.dat.parts)
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