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Subject: 
Re: Real bricks vs. Virtual bricks (Was Re: A Question for all you CAD Mech builders...
Newsgroups: 
lugnet.build.mecha
Date: 
Wed, 7 Jun 2000 19:34:57 GMT
Viewed: 
744 times
  
In lugnet.build.mecha, Paul Baulch writes:

Mark Sandlin wrote in message ...

Why should I sit in front of the computer when I could be in the other
room building stuff? I already spend 8 hours every day in front of the
computer working. When I get home, I'd rather have the tactile stimulation
of the real bricks.  IMO, having to pick and choose bricks based on what's
in your collection is part of the building challenge.

I agree with Mark here. I work on the computer all day too, and I'm also
fortunate enough to have access to full-blown 3D modelling software. I
dabbled in MLCad and LDraw for a while, and I have to say that I did not
like any of it much at all. I've also made a couple of plastic models. Never
again.

Here's what I found to be the pros and cons of each.

3D modelling software:
     VERY realistic modelling, slow and tedious to construct models,
results not whooshable.
Plastic models:
    Realistic modelling, VERY slow and tedious to construct models, results
whooshable but fragile.
LDraw/MLCad:
    Unrealistic modelling, slow and tedious to construct models, results
not whooshable.
LEGO bricks:
    Unrealistic modelling, VERY quick to construct models, results VERY
whooshable.

For me, real LEGO bricks wins hands down, no contest. Oh, and about renders
versus digital photos - I've never seen a POVray render that looked anywhere
as good as a photo, and that's because there's more to a good picture than
just a sharp image.


I'll take Real over Virtual any day.

Me too. If I want to construct models painstakingly on the computer, I'll
use 3D Studio and I'll get a better-looking result that doesn't have studs
all over it. Admittedly, this may not be a financially feasible option for
others...

But frankly, I'd rather have a hobby that's relaxing and time-efficient. And
real solid Lego bricks are it.

Cheers,
Paul
LUGNET member 164
http://www.geocities.com/doctorshnub/

I just read most of this thread and noticed that some it has touched on the
difficulties of photographing creations with a digital camera, such the lack
of detail, especially with black pieces. I've found detail can be improved by
slightly decreasing the contrast and slightly increasing the brightness with a
photo editing program such as Adobe or Microsoft Photoshop or the built-in
photoshop tools such as in Microsoft Front Page. It works  pretty well most of
the time for me.

Todd Amacher-
http://moonbase-io.webjump.com/default.htm



Message has 1 Reply:
  Re: Real bricks vs. Virtual bricks (Was Re: A Question for all you CAD Mech builders...
 
(...) the (...) lack (...) by (...) with a (...) built-in (...) most of (...) with an older Sony Mavica with a limited depth range. I just got a Nikon 950, so now my pics will be good. ~Mark (24 years ago, 7-Jun-00, to lugnet.build.mecha)

Message is in Reply To:
  Real bricks vs. Virtual bricks (Was Re: A Question for all you CAD Mech builders...
 
Mark Sandlin wrote in message ... (...) I agree with Mark here. I work on the computer all day too, and I'm also fortunate enough to have access to full-blown 3D modelling software. I dabbled in MLCad and LDraw for a while, and I have to say that I (...) (24 years ago, 8-Jun-00, to lugnet.build.mecha)

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