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Subject: 
Re: A Question for all you CAD Mech builders...
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 5 Jun 2000 20:31:40 GMT
Viewed: 
823 times
  
I second that emotion Karim. Before I knew how to use LDRAW, MLCAD, L3P, and
POV-Ray I thought the same as you Mark and Bryan, but once I learned how to use
them it opened up a whole new way to enjoy my hobby, not only would my models
have the colour scemes I envisioned they would have, but I was able to present
them efficiently. I think you guys would think a lot differently if you
actually tried a bit more to learn these programs, and then see who much of a
difference they make. And to say use LEGO CAD users "cheat" is silly, doesn't
TLG "cheat" when they make a model with new colours? It's not like there is a
standard palette of colours for LEGO, every year more new colours come out!

BTW I think, I would rather see a nicely rendered LEGO model, than see a poorly
shot LEGO model.

Mladen Pejic, over and out!
http://tor-pw1.netcom.ca/~milovan/index.htm

In lugnet.build.mecha, Karim Nassar writes:
In lugnet.build.mecha, Mark Sandlin writes:
In lugnet.build.mecha, Bryan Hodges writes:
I agree with you Steve.  I like most of the mechs I've seen, but I like them
much better if the pictures are real and not just computer generated
renderings.  I realize that creating a cad version of a lego model often • takes
as much or more effort than physically building the model, but real • models
that are very cool make my jaw drop.

I have to agree here. Seeing a photo of an awesome model is always
more impressive IMO than seeing an LCAD drawing, especially since
LCAD lets you "cheat" and make certain parts in colors (or transparent)
that weren't actually produced.

Mea Culpa.  I guess I look at things a little differently (though I see your
points). The Designer in me is always interested in pushing the boundaries of
what I can do with the fundamental constraints of the Lego Modular Geometry.
In my mind, things like color/part availability is an artificial constraint
placed upon us by TLG's marketing department, and not an issue of design.

Using LCAD to design and visualize models that are not possible with my
physical collection is my way of thumbing my nose at the people who give us 4
really cool, useful pieces in a $50 set... If I worked at LEGO (still • hoping...
I get my Industrial Design degree at the end of December), You would see more
models like Pallas Spaceworks and less Insectoids...

--Karim



Message has 2 Replies:
  Re: A Question for all you CAD Mech builders...
 
(...) MLCAD, L3P, and (...) how to use (...) my models (...) present (...) much of a (...) Why should I sit in front of the computer when I could be in the other room building stuff? I already spend 8 hours every day in front of the computer (...) (24 years ago, 5-Jun-00, to lugnet.build.mecha)
  Re: A Question for all you CAD Mech builders...
 
It's not an issue of incompetence... I know how to use LDRAW, and I often use LEOCAD to design things that I don't have the pieces for... but I still prefer "true" building to CAD modeling. The way I figure it, if I wanted to use computer modeling (...) (24 years ago, 6-Jun-00, to lugnet.build.mecha)

Message is in Reply To:
  Re: A Question for all you CAD Mech builders...
 
(...) Mea Culpa. I guess I look at things a little differently (though I see your points). The Designer in me is always interested in pushing the boundaries of what I can do with the fundamental constraints of the Lego Modular Geometry. In my mind, (...) (24 years ago, 5-Jun-00, to lugnet.build.mecha)

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