Subject:
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Re: A Question for all you CAD Mech builders...
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Newsgroups:
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lugnet.build.mecha
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Date:
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Mon, 5 Jun 2000 20:31:40 GMT
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Viewed:
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823 times
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I second that emotion Karim. Before I knew how to use LDRAW, MLCAD, L3P, and
POV-Ray I thought the same as you Mark and Bryan, but once I learned how to use
them it opened up a whole new way to enjoy my hobby, not only would my models
have the colour scemes I envisioned they would have, but I was able to present
them efficiently. I think you guys would think a lot differently if you
actually tried a bit more to learn these programs, and then see who much of a
difference they make. And to say use LEGO CAD users "cheat" is silly, doesn't
TLG "cheat" when they make a model with new colours? It's not like there is a
standard palette of colours for LEGO, every year more new colours come out!
BTW I think, I would rather see a nicely rendered LEGO model, than see a poorly
shot LEGO model.
Mladen Pejic, over and out!
http://tor-pw1.netcom.ca/~milovan/index.htm
In lugnet.build.mecha, Karim Nassar writes:
> In lugnet.build.mecha, Mark Sandlin writes:
> > In lugnet.build.mecha, Bryan Hodges writes:
> > > I agree with you Steve. I like most of the mechs I've seen, but I like them
> > > much better if the pictures are real and not just computer generated
> > > renderings. I realize that creating a cad version of a lego model often takes
> > > as much or more effort than physically building the model, but real models
> > > that are very cool make my jaw drop.
> >
> > I have to agree here. Seeing a photo of an awesome model is always
> > more impressive IMO than seeing an LCAD drawing, especially since
> > LCAD lets you "cheat" and make certain parts in colors (or transparent)
> > that weren't actually produced.
>
> Mea Culpa. I guess I look at things a little differently (though I see your
> points). The Designer in me is always interested in pushing the boundaries of
> what I can do with the fundamental constraints of the Lego Modular Geometry.
> In my mind, things like color/part availability is an artificial constraint
> placed upon us by TLG's marketing department, and not an issue of design.
>
> Using LCAD to design and visualize models that are not possible with my
> physical collection is my way of thumbing my nose at the people who give us 4
> really cool, useful pieces in a $50 set... If I worked at LEGO (still hoping...
> I get my Industrial Design degree at the end of December), You would see more
> models like Pallas Spaceworks and less Insectoids...
>
> --Karim
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Message has 2 Replies: | | Re: A Question for all you CAD Mech builders...
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| (...) MLCAD, L3P, and (...) how to use (...) my models (...) present (...) much of a (...) Why should I sit in front of the computer when I could be in the other room building stuff? I already spend 8 hours every day in front of the computer (...) (24 years ago, 5-Jun-00, to lugnet.build.mecha)
| | | Re: A Question for all you CAD Mech builders...
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| It's not an issue of incompetence... I know how to use LDRAW, and I often use LEOCAD to design things that I don't have the pieces for... but I still prefer "true" building to CAD modeling. The way I figure it, if I wanted to use computer modeling (...) (24 years ago, 6-Jun-00, to lugnet.build.mecha)
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Message is in Reply To:
| | Re: A Question for all you CAD Mech builders...
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| (...) Mea Culpa. I guess I look at things a little differently (though I see your points). The Designer in me is always interested in pushing the boundaries of what I can do with the fundamental constraints of the Lego Modular Geometry. In my mind, (...) (24 years ago, 5-Jun-00, to lugnet.build.mecha)
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