To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 732
731  |  733
Subject: 
Re: A Question for all you CAD Mech builders...
Newsgroups: 
lugnet.build.mecha
Date: 
Tue, 6 Jun 2000 01:25:19 GMT
Viewed: 
615 times
  
In lugnet.build.mecha, Karim Nassar writes:
In lugnet.build.mecha, Mark Sandlin writes:
In lugnet.build.mecha, Bryan Hodges writes:
I agree with you Steve.  I like most of the mechs I've seen, but I like them
much better if the pictures are real and not just computer generated
renderings.  I realize that creating a cad version of a lego model often • takes
as much or more effort than physically building the model, but real • models
that are very cool make my jaw drop.

I have to agree here. Seeing a photo of an awesome model is always
more impressive IMO than seeing an LCAD drawing, especially since
LCAD lets you "cheat" and make certain parts in colors (or transparent)
that weren't actually produced.

Mea Culpa.  I guess I look at things a little differently (though I see your
points). The Designer in me is always interested in pushing the boundaries of
what I can do with the fundamental constraints of the Lego Modular Geometry.
In my mind, things like color/part availability is an artificial constraint
placed upon us by TLG's marketing department, and not an issue of design.

Using LCAD to design and visualize models that are not possible with my
physical collection is my way of thumbing my nose at the people who give us 4
really cool, useful pieces in a $50 set... If I worked at LEGO (still • hoping...
I get my Industrial Design degree at the end of December), You would see more
models like Pallas Spaceworks and less Insectoids...

--Karim

A pallas spaceworks model in my hands AAAAHHHhhhhhhhhhh!!! I am feeling
faint---  THUD! ouch

-Kyle



Message is in Reply To:
  Re: A Question for all you CAD Mech builders...
 
(...) Mea Culpa. I guess I look at things a little differently (though I see your points). The Designer in me is always interested in pushing the boundaries of what I can do with the fundamental constraints of the Lego Modular Geometry. In my mind, (...) (24 years ago, 5-Jun-00, to lugnet.build.mecha)

37 Messages in This Thread:














Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR