Subject:
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Re: Jeremy Sproat
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Newsgroups:
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lugnet.build.mecha
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Date:
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Wed, 21 Mar 2001 18:44:11 GMT
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Viewed:
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813 times
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Indeed, to much is no good, it's definitely a balance thing...like lego
feung-shui or somthing, I call it don't put that there or put that back! gaahhh!
In lugnet.build.mecha, Bryce McGlone writes:
> > In lugnet.build.mecha, Jeremy H. Sproat writes:
> > In lugnet.build.mecha, Bryce McGlone writes:
> > > "You have the most amazing grasp of greeblies, Eric."
> > > Jeremy what is a greeblie?
> >
> > Jot that down as another d'oh from me (and it's not even noon yet). I meant
> > "greebles". :-,
> >
> > Greebles are all the tiny little pieces of stuff that model makers put on
> > spaceships, etc. to give the illusion of detail from a distance.
>
> Ah I see. I call all the little detail pieces "premeditated seagull poop"
> :-D And I mean it in a good descriptive way. It's just a silly term I made
> up making the my black horse mech when I was talking to one of the LUGOLA guys..
>
> > An example would be the little knobby things on the surface of the >Death Star which were really yanked from old car and airplane models. >Using them effectively is really a balance between
>
> Agreed...Star Wars overall is a great example of Greebles. Is that a real
> word or a Jeremy word? I've never heard it.
>
> > using too many, which gives a cluttered look,
>
> I refer to this problem as pooped out. Actually this is the problem I was
> having with the black mech. It just looked pooped on. I think wev'e all
> been there...just too much stuff on a model. Tends to lose the overall
> design, lines, etc..
>
> > and too few, which kinda defeats the purpose.
>
> True. IMO too few details end up looking forced.
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Message is in Reply To:
| | Re: Jeremy Sproat
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| (...) Ah I see. I call all the little detail pieces "premeditated seagull poop" :-D And I mean it in a good descriptive way. It's just a silly term I made up making the my black horse mech when I was talking to one of the LUGOLA guys.. (...) (...) (24 years ago, 21-Mar-01, to lugnet.build.mecha)
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