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Subject: 
Re: Jeremy Sproat
Newsgroups: 
lugnet.build.mecha
Date: 
Wed, 21 Mar 2001 18:32:45 GMT
Viewed: 
723 times
  
Oh ok, ya , this is important, adding detail or grabbing your eye is
somthing I study, each part of the design should allow the eye to transition
from one area to the next still maintaining the overall impression, detail
of course should add not hinder....Sometimes a barren or blank spot just
needs a little somthing to connect the other areas together...Eric

In lugnet.build.mecha, Jeremy H. Sproat writes:
In lugnet.build.mecha, Bryce McGlone writes:
"You have the most amazing grasp of greeblies, Eric."
Jeremy what is a greeblie?

Jot that down as another d'oh from me (and it's not even noon yet).  I meant
"greebles".  :-,

Greebles are all the tiny little pieces of stuff that model makers put on
spaceships, etc. to give the illusion of detail from a distance.  An example
would be the little knobby things on the surface of the Death Star which
were really yanked from old car and airplane models.  Using them effectively
is really a balance between using too many, which gives a cluttered look,
and too few, which kinda defeats the purpose.

Cheers,
- jsproat



Message is in Reply To:
  Re: Jeremy Sproat
 
(...) Jot that down as another d'oh from me (and it's not even noon yet). I meant "greebles". :-, Greebles are all the tiny little pieces of stuff that model makers put on spaceships, etc. to give the illusion of detail from a distance. An example (...) (24 years ago, 21-Mar-01, to lugnet.build.mecha)

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