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Subject: 
Re: Model Team scale Lamborghini Diablo 6.0
Newsgroups: 
lugnet.build
Date: 
Tue, 9 Jan 2001 13:01:53 GMT
Viewed: 
1704 times
  
Hi Bram,

I used the "Pixelate" feature of Corel PhotoPaint to make rectangles the
size of 1x1 plates (to estimate the number of studs across each view should
be, I used the dimensions of the actual vehicle quoted on Supercars.net),
and then counted steps to get dimensions and curvatures.
Has anyone else used references like that?

That sounds like a similar way like lugnet's mosaic maker? It seems to be a
good way to get the scale down to the model size. I always did it by
inspiration and, even more important, the size of important pieces for the
model.

For example check my pre dark-age MAN truck
(http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2144 The first 3 pictures)! I
started modeling with the front axle using the Technic wheel out of set #8848
or #8090 (where the rear axles come from also). Than I went on with the cabin,
first the grill and the the corners. It goes like "try & error" till the right
look appears.

Today I do it in the same way with my train projects. Fist I decide the wide,
but normally it MUST be 8-wide for good looking (not playable) models. Than I
start with the most complicated part, e.g. the cabin of the Desert Express
engine or the windows of the Desert Express cars. And again: "try & error"!!
(pictures at: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2385)

Similar with the steam engine: I started modeling by scaling with the eyes!
First of all was the front spoiler part, and on and on...
(pictures at: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2605)

Interior design - oh well, I also know the problem! You send so much energy in
the model and than someone just build "something" for the interior...

Still a great car, your diablo!!!

Holger



Message has 1 Reply:
  Re: Model Team scale Lamborghini Diablo 6.0
 
Holger Matthes <matthes@fh-aachen.de> wrote in message news:G6wC75.Lq8@lugnet.com... (...) pictures)! I (...) #8848 (...) cabin, (...) right (...) It's not "try & error" - it's "trial and error" - but I can understand what you're trying to say. ;-) (...) (23 years ago, 9-Jan-01, to lugnet.build, lugnet.off-topic.fun)

Message is in Reply To:
  RE: Model Team scale Lamborghini Diablo 6.0
 
(...) Thanks! I've uploaded a couple of the pictures that helped me get the dimensions as close as I could: (URL) used the "Pixelate" feature of Corel PhotoPaint to make rectangles the size of 1x1 plates (to estimate the number of studs across each (...) (23 years ago, 9-Jan-01, to lugnet.build)

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