Subject:
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Re: MOC commercial for a space travel agency
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Newsgroups:
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lugnet.animation
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Date:
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Thu, 1 Feb 2001 22:30:35 GMT
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Viewed:
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4116 times
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In lugnet.publish.cinema, Joel Jacobsen writes:
>
> That was great!
thanks!
snip
> The only thing that I found odd, was that the sound was a bit low.. I had to
> turn the speakers up all the way to get decent sound. might just be my
> system, though.
that's interesting... did anyone else have this problem???
I had the sound set about 60% of max... it shouldn't have been as low as you
experienced. I only had to turn it up a little to get it loud enough to
hear down the hall.
> A studio question for you (or anyone with Lego Studio) - how does it do on
> single still shots? I thought, at first, that it was a digital camera, but I
> read the box more closely and saw it's really just a webcam. What's the max
> resolution that it will do, and how good is it at taking pictures from
> several feet away rather than up close? Do you have any examples of single
> still shots? I'm trying to justify whether or not I want to save up to get
> one or put the money towards an actual digital camera. I'm sure a 'real'
> digital camera will be better, but I wonder if this will do what need or not...
if you want anything, and I stress *anything* better than what you have seen
in my and other people's Studio MPEGs... than you want to go get a real
digital camera. The Lego Studio camera is rather run of the mill. The most
annoying thing (to me at least) is that the software allows for no options
in saving and exporting. You only get the resolution and size that you saw
my commercial was made in. does that help?
cheers!
Joel K
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Message has 1 Reply: | | Re: MOC commercial for a space travel agency
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| (...) I thought the sound was very clear and it was loud enough without adjustment for me. (...) not... (...) I agree that more saving/export options are needed. This is my wishlist, in priority order, for improvements to the LEGO Studios: Higher (...) (24 years ago, 2-Feb-01, to lugnet.animation)
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