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 Animation / *628 (-20)
  New Animation software: MotionMage
 
Hi there, I'd like to announce that MotionMage, my custom camera control software for stop-motion animation, is now available. (If you were at BrickFest 2003, you may have seen my impromptu demonstration of this.) Features include: 1) (...) (21 years ago, 30-Jan-04, to lugnet.animation) ! 
 
  Chapter 4 teasers
 
Hey everyone, Its been a while since my last post, but I'm back with some pretty impressive teasers for chapter 4 'A Dark Ritual' I can't really say how close I am to finishing it, but It will be well worth the wait, unlike my first three chapters (...) (21 years ago, 30-Jan-04, to lugnet.castle, lugnet.general, lugnet.animation)
 
  Re: F1 suspension animation
 
(...) Thanks Tobbe Good idea will look at that. Steve (21 years ago, 29-Jan-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Re: F1 suspension animation
 
(...) Thanks, I did. That's really cool! The only thing that springs (!) to mind is it might have been cooler if the suspension animation showed "two bumps" with a little delay. First the left wheel moves up fast and when it starts to go down (...) (21 years ago, 29-Jan-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)
 
  F1 suspension animation
 
Hello Added two more animations of the silver champion front suspension. (2 URLs) enjoy. (21 years ago, 29-Jan-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX) ! 
 
  Re: animations
 
Hi, I'm looking forward to this tutorial! I found the way a .pov file is generated by l3p highly counter-intuitive: matrices were used to combine translation and rotation in one step. I find it impressive how you managed to find the axis around (...) (21 years ago, 26-Jan-04, to lugnet.animation)
 
  Re: 2 Methods of Making CG Animations (was Re: LEGO animation software)
 
(...) I got this from Rolando (creator of LD4DModler) who is having trouble posting to LUGNET right now. Hello, for some reason I can't post in the newsgroup anymore. It nags about invalid newsgroups when I try to send a replay. Anyway I'am working (...) (21 years ago, 24-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  2 Methods of Making CG Animations (was Re: LEGO animation software)
 
--snip-- (...) Nope. =( It will render the animation in a movie file format (..mpg, .avi, etc..) when you are done. LD4DModler does not go the route of frame-by-frame animation as POV-Ray does, it uses 3D modeling. (The following text comes from a (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: LEGO animation software
 
(...) Ahui showed me that site just the other day; that guy is wonderful. My brain hurts. I'd be very, very interested in seeing some tutorials on your animations, Steve. I watched your entire Brickshelf animation collection a couple days ago and (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LEGO animation software
 
(...) Hello I dont have much experience with writing programs. But I am working on writing a tutorial on how to make animations with povray using the clock, transform, and rotate commands. Maybe a couple of weeks. For now this is the best site I (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  animations
 
Hello I dont have much experience with writing programs. But I am working on writing a tutorial on how to make animations with povray using the clock, transform, and rotate commands. Maybe a couple of weeks. For now this is the best site I have (...) (21 years ago, 23-Jan-04, to lugnet.animation, FTX)
 
  Re: LEGO animation software
 
(...) I'm curious. Have you used L4DModeller? If not, have a look here: (URL) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  Re: LEGO animation software
 
Hi, it is possible to animate MLCad models. But there is one thing that makes it hard to do so. There is no good export filter from LDRAW to other programs than Pov Ray available. What I have done is this: creating a model in MLCAD / LDRAW exporting (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray, FTX)
 
  Re: LEGO animation software
 
(...) Hello, In my opinion one of the most useful feature in a lego animation software could be "model patterns". I mean the user declares "it's a car model" then he can order the doors to open/close, the car to run/stop and the driver to get (...) (21 years ago, 23-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  LEGO animation software
 
Hello, Are there any software developers out there who would be interested in collaborating on a project with me to design, develop and produce software for CGI LEGO animation? I'm thinking something along the lines of an MLCad GUI, coupled with (...) (21 years ago, 22-Jan-04, to lugnet.animation, lugnet.cad.ray)
 
  BrickFest PDX 2004 Animation Festival Entry Forms Available Online
 
Animators and BrickFest PDX 2004 Participants, Deadlines for Tell-a-Joke Animation Competition and "History of Flight" Animation Competition being held February 13th and 14 at BricksFest PDX 2004 are quickly approaching. The entries must be received (...) (21 years ago, 8-Jan-04, to lugnet.animation, lugnet.events.brickfest) !! 
 
  Re: Unfinished Project Release
 
(...) Which I'm not good at, which is why I had trouble. :) (...) That is, if you try to use the clock on the LDraw-generated file. If you're just rendering a new file for every frame there's no pain. I agree with you, though, on the difficulty of (...) (21 years ago, 3-Jan-04, to lugnet.animation)
 
  Re: Unfinished Project Release
 
Animating with POVray is a matter of mathematics, but animating Ldraw-generated things is pure horror. You have to analyse the source file to locate the different objects, you have to find out where the pivots are (which is not easy, since the (...) (21 years ago, 2-Jan-04, to lugnet.animation)
 
  Re: Unfinished Project Release
 
(...) Chris, Actually it took longer than you'd expect. I haven't learned enough about using the PoV-Ray clock yet, so I did it the hard way. For each frame I created a new file with MLCad, then ran it through L3P to produce the POV file. From there (...) (21 years ago, 2-Jan-04, to lugnet.animation)
 
  Re: Unfinished Project Release
 
(...) It's a shame there isn't a bit more. How long did you spend on that, Mike? I tried to do some POV animation a while back, but the learning curve was a little too steep for what I wanted to do. (21 years ago, 2-Jan-04, to lugnet.animation)


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