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Subject: 
Re: animations
Newsgroups: 
lugnet.animation
Date: 
Mon, 26 Jan 2004 07:58:11 GMT
Viewed: 
5399 times
  
Hi,

I'm looking forward to this tutorial! I found the way a .pov file is
generated by l3p highly counter-intuitive: matrices were used to combine
translation and rotation in one step. I find it impressive how you managed
to find the axis around which you rotate the various parts. I have been able
to rotate a single minifig head, and to make a small spaceship fly in the
same scene, but I had to combine them into one .pov file manually -
otherwise I couldn't get the spaceship, which was not at the origin, to move
naturally.

Stefan.

--
---
YellowHead Studios. Where LEGO comes to life.
http://www.yellowhead.nl/


"Steve Krass" <skrass@hillengr.com> schreef in bericht
news:Hry8pt.I5G@lugnet.com...
Hello

I dont have much experience with writing programs.  But I am working on • writing
a tutorial on how to make animations with povray using the clock, • transform, and
rotate commands.  Maybe a couple of weeks.

For now this is the best site I have found.

<http://www.f-lohmueller.de/pov_tut/animate/pov_anie.htm>

Does ld4d modeler create an mlcad file for every frame then render it?

Steve



Message is in Reply To:
  animations
 
Hello I dont have much experience with writing programs. But I am working on writing a tutorial on how to make animations with povray using the clock, transform, and rotate commands. Maybe a couple of weeks. For now this is the best site I have (...) (21 years ago, 23-Jan-04, to lugnet.animation, FTX)

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