Subject:
|
Re: Racing and .dat Files
|
Newsgroups:
|
lugnet.adventurers
|
Date:
|
Thu, 20 May 2004 16:24:48 GMT
|
Viewed:
|
3590 times
|
| |
| |
In lugnet.adventurers, Chris Paton wrote:
|
Hi Christian
Authenticity is not my strong point when it comes to cars/racers I have to
admit. So, the lever on the front was more of an artistic add-on that grew
from an idea that a starting handle might be necessary.
The wheels are on springs http://www.peeron.com/inv/parts/2484c01.
|
I thought it enough. Im going to try out the Technic Pin 1/2 on small wheel
hubs tonight.
|
Regarding rules for the races. Ill give it some thought. There could be a
whole range of modifiers like stamina/endurance, tactics and prestige for
example, all with different determiners. Experience points will essentially
build up the individual driver and cars potential etc and have an effect on
speed. Again, Ill give it some thought before I end up writing a D&D racers
guide. :)
|
Could be as complicated as we want it to be.
|
However, it could be fun to have a race at a klodsfest, rather like some
meetings have a Brikwars etc. Players can come with their own racer or use a
default racer with predetermined stats. It could be a lot of fun with a
ranking system.
|
Yes.
|
Thats fine for meetings - but how does that relate to international online
racing? Thats a question for Don I think.
As I say, Ill come back with some ideas - if they are unusable, thats also
OK. :)
Happy racing
Chris
P.S.
Christian - I hope to join Byggepladen soon - I sent an email today.
|
Fine! I was just about to squeeze you by telling that our chairman know about
the stickers!
Christian
|
|
Message has 3 Replies: | | Re: Racing and .dat Files
|
| (...) This piece has to be my all time favourite. (...) Yes, sounds fun. Gotta go. Wife wants computer! Chris P.S. Sounds like good news on the stickers front! (21 years ago, 20-May-04, to lugnet.adventurers, FTX)
| | | Re: Racing and .dat Files
|
| (...) Try tracking down a copy of Car Wars by Steve Jackson Games. Although it has a futuristic setting, it has a detailed system for car movement (acceleration, braking, manoeuvring, obstacles, hazards, collisions) and combat (which you may or may (...) (21 years ago, 21-May-04, to lugnet.adventurers, FTX)
|
Message is in Reply To:
| | Re: Racing and .dat Files
|
| (...) Hi Christian Authenticity is not my strong point when it comes to cars/racers I have to admit. So, the lever on the front was more of an artistic "add-on" that grew from an idea that a starting handle might be necessary. The wheels are on (...) (21 years ago, 20-May-04, to lugnet.adventurers, FTX)
|
14 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|