To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
To LUGNET News Traffic PageSign In (Members)
  Search Results: dead legends Beneke
 Results 6081 – 6100 of 6562.
Search took 0.01 CPU seconds. 

Messages:  Full | Brief | Compact
Sort:  Prefer Newer | Prefer Older | Best Match

  Re: this place is DEAD..... lets kick it up a notch
 
(...) UMmmm NO!! this is NOT for trains.... heck. i even said in my original post: "so that i dont mess up my (technic) motors. " i think DCC is a nice way to add many motors to a technics creation, and only need once pass through wire. Chris (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) hummmm what chip did you use? this one is rated to 1 amp, and IIRC, the stall is higher. and IIRC, (some more) the stall of the technic is LOWER. we'll see. maybe this is todays project. Chris (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) I doubt it's a problem with the chip. In order for the DCC to send the signal to the chip, it must send a message pulse that sometimes either goes above 9v, or goes below 9v. The RCX has a maximum output of 9v. So, to send the signal, it must (...) (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) Actually, I was assuming he wanted to make a cool GBC, and, in an attempt to create a really cool module, he decided to try and put a train to good use. Unlike all the train people that want to add a Mindstorms to their train layout, he wants (...) (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) You need to get some LEGO electric plates then look thru these helpful instructions-- (URL) there's two ways you can do it--DCC chips have a few options for lights and things. Some of mine came with 4 light outputs but I only used 2 So you (...) (19 years ago, 2-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) You can get more outputs or a smaller brick by chopping a wire, and using the 2 bits for signal input and motor output. Only really useful if you know the brick is gonna be close to the signal and motor though. ROSCO (19 years ago, 2-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) OK, lets make this clear. the ONLY train stuff i own is: a box of MISB switch points a box of MISB STRAIGHT track some yellow/black train mostly still in box THATS IT AND!!!!! the ONLY reason i own all that was to have it in a place in my (...) (19 years ago, 4-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) ... (...) I think I have three sets of switch points, and I've never found a good use for them... Steve (19 years ago, 4-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) i have some 2x4 BoP wood you can use to dremel up. Chris (19 years ago, 4-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) I'm going to give you an FYI, but if you DCC a 9v motor using the brick you're building, you get a diminished power output to the motor as oppsed to going straight 9 volts to the motor, or (...) (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) Ummm dunno about anyone else, but I certainly didn't make that assumption... ROSCO (19 years ago, 3-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: this place is DEAD..... lets kick it up a notch
 
(...) Well, you could throw 'em my way so I can practice using my Dremel... That's a good use... Dave K (19 years ago, 4-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.917)

  Re: A LEGO double-throw switch?
 
(...) First, I learned a *lot*, so thank you all. As for which "solution" I ended up using, first disclaimer, I've not yet built a "crate conveyor". But some prototyping showed that the tank treads just have too much bending friction for what I (...) (19 years ago, 22-Sep-05, to lugnet.robotics)
 

dead
(score: 0.917)

  Re: Just a few highlights and points...
 
(...) I didn't read it. But if I had... (...) Agreed. although if we start running mazes with loops (like Alegomazer did) I think mapping, physically, the maze will likely be needed - if for no other reason than to know when you've closed a loop. (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
 

dead
(score: 0.917)

  New technique: three position piston control
 
Years ago when I first started playing with pneumatics, I first learned that I could control a piston using a switch. I then learned that you could mechanically link a piston and a switch, and have piston controll the switch. I learned from Eric (...) (19 years ago, 24-Sep-05, to lugnet.technic, lugnet.robotics, lugnet.announce.moc) ! 
 

dead
(score: 0.916)

  Re: Moonbus!
 
Neat-o! I was checking this out last night on Brickshelf. (heading over to Zemi.net) I was thinking, if there was a nifty compact way to add a polarity reversor x2, (with spring or rubber band) so when the bus hit a dead end, it could automatically (...) (19 years ago, 26-Sep-05, to lugnet.space)
 

dead
(score: 0.916)

  Re: Just a few highlights and points...
 
(...) Agreed. Using two rotation sensors could certainly work, but that takes two RCX inputs, leaving me only one light sensor for line following (OK most of the time) and detecting & describing junctions (rather more difficult with a single light (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
 

dead
(score: 0.916)

  [ANN] Re: CaroML development (the end)
 
After a tentative private contact with Dan Boger, i announce my CaroML project (formerly Peeroml) has come to a dead end. I take this opportunity to apologize: * because i have tentatively stolen other people work * because when told i was not (...) (19 years ago, 29-Sep-05, to lugnet.cad.dev)
 

dead
(score: 0.916)

  Re: Just a few highlights and points...
 
(...) Yes, I'm sure that's it - you just *imagined* you maze-solver worked ;-). (...) Hmm. OK, that's got me confused. I *know* I'm storing more information than needed, but each node in the path only takes 2 bits? If those two bits encode the (...) (19 years ago, 28-Sep-05, to lugnet.org.us.laflrc, lugnet.robotics)
 

dead
(score: 0.916)

  Re: lego technic DCC
 
(...) Chris, This is the exact application that I wrote the DCC enabled pbForth for. Sometimes it seems like I'm flogging a dead horse to get this into the mainstram of LEGO applications for DCC, but it's a heck of a lot easier than dealing with (...) (19 years ago, 5-Oct-05, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.915)

More:  Next Page >>


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR