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| dead (score: 0.344) |
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| | Re: PNLTC Centralia Meeting Pictures Up
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| (...) Lar, The pic says that it was some sort of a gift exchange. My opinion is that it was probably like a game where you bring "inexpensive" lego set, and then you draw a name out of the hat... ...then that person gets to choose a set from the (...) (22 years ago, 10-Jul-02, to lugnet.trains)
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| dead (score: 0.344) |
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| | Re: New legend is up!
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| (...) Yo ho yo ho a pirate's life for me. We pillage, we plunder, we rifle and loot Drink up me 'earties yo ho! We kidnap and pillage and don't give a hoot Drink up me 'earties yo ho! Arrr, I be 'aving to teach that un to me bird. 'E's got "Fifteen (...) (22 years ago, 10-Jul-02, to lugnet.pirates, lugnet.loc.au)
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| dead (score: 0.344) |
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| | i still need to pay
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| Can i please still attend i am going to send in my 90$ for me andmy dad as soon has i know i can go. i know i missed the dead line but i realy want to go. Please is you say i can go ill send in a singhed note from my dad saying i will be under (...) (22 years ago, 9-Jul-02, to lugnet.events.brickfest)
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| dead (score: 0.344) |
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| beneke (score: 0.344) |
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| | Re: optical mouse chips as vision sensors?
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| (...) Yes - mathematically, you could still do it with the mouse sensor off to the side of the robot (but not with it dead center between the wheels) - however the sensitivity of the chip to small lateral movements probably wouldn't be enough to (...) (22 years ago, 9-Jul-02, to lugnet.robotics)
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| dead (score: 0.344) |
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| | Re: Dead reckoning (was Re: Rover Programming)
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| Hi Simon, In my experience casters can introduce errors in the navigation since they tend to not be in the correct position following a turn. Over time this small error can add up. I have had some success by rebuilding my bot to center as much of (...) (22 years ago, 28-Jun-02, to lugnet.robotics)
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| dead (score: 0.344) |
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| | Re: fill me in on brick fest
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| (...) The following message is from my own views, and do not represent the official information by the Brickfest Organizers. As far as I know, Christine Hitchcock and the other organizers have posted that there is no at-door registration, at this (...) (22 years ago, 9-Jul-02, to lugnet.castle)
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| dead (score: 0.344) |
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| | Re: LEGO Desert Express
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| (...) Georgeous Model HoMa! As it seems you are really cought by the 8-wide bug. I promise to give 8-wide a chance within the next 12 month... I rally like the fine detailing of the engine and the windows of the passenger coaches are an eye catcher. (...) (24 years ago, 18-Dec-00, to lugnet.build, lugnet.trains)
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| beneke (score: 0.344) |
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| dead (score: 0.344) |
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| | Re: Model Team RIP.... why?
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| (...) I'm guessing the problem is that LEGO Direct did not have the authority to release sets under the "Model Team" banner. But that's just my guess. (...) Besides the Sopwith Camel and the Red Baron, there are the various Star Wars UCS sets: the (...) (22 years ago, 8-Jul-02, to lugnet.modelteam)
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| dead (score: 0.344) |
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| | eBay buys PayPal
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| Perhaps it was inevitable but hopefully it won't have nasty implications for payments made outside of eBay. ugh, John #388 (URL) is to buy Paypal, for $1.5bn in stock. That's sorted then, or it will be when the deal closes at the end of the year. (...) (22 years ago, 8-Jul-02, to lugnet.market.services, lugnet.general)
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| dead (score: 0.344) |
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| | Hear ye, hear ye
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| NELUG members recently got together and played a BrikWars game set in the Time of Legends. I have prepared and posted a page on Ye Olde Worlde Widee Webe and invite you all to come and have a look. (URL) holidays, eric (24 years ago, 22-Nov-00, to lugnet.org.us.nelug, lugnet.announce, lugnet.gaming)
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| legends (score: 0.344) |
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| beneke (score: 0.344) |
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| dead (score: 0.344) |
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| | Glibberdorks - the relatives of Fleebnorks?
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| [USE Report - standard] [167.87.54.23] [USE Field Office 23] [From: Cpt. James Stnerd (Snerdie_Boy@USEhoo.com) ] [To: Cpt. David Kipson (Suave_Davie76@USEhoo.com) ] At approximately oh five thirty six on star date 376.4, the United Systems Empire (...) (22 years ago, 8-Jul-02, to lugnet.space)
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| dead (score: 0.344) |
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| | Re: Dead reckoning (was Re: Rover Programming)
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| (...) WOW! That's impressive - but I can't help but get the impression that it's heavily optimised to going around that particular track. Getting that good positioning on the straight sections is impressive - but I wonder how it would have fared in (...) (22 years ago, 28-Jun-02, to lugnet.robotics)
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| dead (score: 0.344) |
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| | Re: Dead reckoning (was Re: Rover Programming)
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| (...) Yes - managing accelleration is a 'must'...both in speeding up and slowing down - and easing into turns. An abrupt change of speed will generally result in wheel slip. (...) It was good in a straight line - but *hopeless* in a turn because the (...) (22 years ago, 28-Jun-02, to lugnet.robotics)
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| dead (score: 0.344) |
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| | Re: White backgrounds?
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| Along with macro and the curved paper technique I use "Auto Levels" and/or "Levels" in Photoshop. Heres a picture of my setup and a link to another post I made on this (don't follow the image links in the other post, they're dead) (URL) that helps! (...) (22 years ago, 6-Jul-02, to lugnet.publish.photography)
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| dead (score: 0.344) |
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| | Dead reckoning (was Re: Rover Programming)
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| (...) A systematic search pattern is one solution. Not being too anal about it is another - random walking the domain will eventually explore the whole of it, although increasingly inefficiently as time goes on. (...) It's killing me. My first (...) (22 years ago, 27-Jun-02, to lugnet.robotics)
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| dead (score: 0.344) |