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  Re: motorized points - beating a dead horse
 
I didn't take pictures, but I did it w/ some gearing and clever placement of a touch-sensor. The key part was that the touch sensor (though light or rotation would work) would sense when the switch was vertical; I then used the motor like a big (...) (24 years ago, 30-Nov-00, to lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
"sebarile-MOBL" <steve.e.barile@intel.com> wrote in message news:G4v1EK.6yF@lugnet.com... (...) problem (...) over (...) *forgiving* (...) <snip> (...) If you don't mind a touch-sensor, you could try this one: (URL) automated point sports 1000+ (...) (24 years ago, 1-Dec-00, to lugnet.trains)
 

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  Re: motorized points - beating a dead horse
 
Try putting belt drive stage in your geartrain so it can't destroy things and use touch switches to limit the travel... (24 years ago, 1-Dec-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
(...) (note some heavyhanded snippage) Well, it wouldn't be entirely elegant unless you mounted the mechanics under your substrate, but if you were to gear down the movement so that the white clutch gear had to exert less torque to overcome the (...) (24 years ago, 1-Dec-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  LEGO Packaging - was(Re: Triangle Area LEGO Rep)
 
(...) (snip) (...) (snip) (...) An interesting topic is the LEGO boxes themselves... (Having just moved and moved my LEGO boxes with the parts, I'll ramble for a bit.) Has anyone explored this lesser aspect of LEGO? I'm certain that this topic is (...) (24 years ago, 15-Nov-00, to lugnet.loc.us.nc, lugnet.org.us.nclug, lugnet.general)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
"STEVEBAR" <stevebarile@yahoo.com> wrote in message news:G4vp62.Hy8@lugnet.com... (...) to (...) hole (...) diect (...) I used the hinges to keep within the "ItLUG train modules constraints". We specified the rails to be one plate height over the (...) (24 years ago, 1-Dec-00, to lugnet.trains)
 

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(score: 1.149)

  Re: motorized points - beating a dead horse
 
Thanks Larry! And no need for embarassment I appreciate the help. SteveB (...) (24 years ago, 3-Dec-00, to lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
Great tip, I never thought about using multible pulley/rubber bands! A big problem is the detent, the two at rest positions are very "sticky". Naybe more then multible rubber bands can even move. I'll give it a try. SteveB (...) (24 years ago, 3-Dec-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
Anyone know this address? Still hammering on solving this one! SteveB (...) (24 years ago, 3-Dec-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
Carlo, I built this version (see link below) and still the motor tears itself of the plates, once the gear teeth ride up on the top of the rack teeth. If I reduce the power level thru the RCX then there isn't enough torque to overcome the (...) (24 years ago, 3-Dec-00, to lugnet.trains)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
(...) Tilman, good info for the other folks reading along, but trust me, Steve Barile, as a founding member of PNLTC (either the oldest or second oldest, depending how you measure, Lego Train club ((URL) and grandfather to many of the rest of us (...) (24 years ago, 1-Dec-00, to lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
"sebarile-MOBL" <steve.e.barile@intel.com> wrote in message news:G4wItw.BAy@lugnet.com... (...) Is (...) Yes, Rick Clark's one. Cheers Carlo (24 years ago, 2-Dec-00, to lugnet.trains)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
You could try my switch - (URL) out for Lego and Models ... I build this thing using a rubber-band so you can let it run without the switch destroying itself. Just let the motor run a view seconds until the point switches it's position. Michael (...) (24 years ago, 1-Dec-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
"STEVEBAR" <stevebarile@yahoo.com> wrote... (...) to (...) hole (...) diect (...) This is a link to the page (sorry, not yet translated to English). Click on the pictures to enlarge them: (URL) links to the pictures: (URL) >Mario Ferrari built a (...) (24 years ago, 1-Dec-00, to lugnet.trains)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
(...) I'm not exactly sure about your setup (I'm not into trains), but how about a small pulley (half bushing) on the motor, driving a medium pulley (with the six holes) on an axle on whose other end is an 8t gear that drives a rack. That setup (...) (24 years ago, 2-Dec-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  Re: Church design - what is right?
 
Churches often have some sort of underground rooms. Cathedrals generally have crypts for notable dead people underneath them, or for relics or whatever. Crypts for notable live people are kept elsewhere. Campaniles are generally part of the Italian (...) (24 years ago, 22-Nov-00, to lugnet.build.arch)
 

dead
(score: 1.149)

  Re: New TIEs
 
(...) agree with Mark 'Muffin Head': your minifig Star Wars efforts are as good as they come. In terms of capturing the original designs in ABS in minifig scale, your latest stuff (X-Wing, Ties) are right up there with Shaun Sullivan's walkers. (For (...) (24 years ago, 18-Nov-00, to lugnet.starwars, lugnet.build)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
"STEVEBAR" <stevebarile@yahoo.com> wrote in message news:G4z98v.KA4@lugnet.com... (...) Steve, please try with this demo code (in NQC). I think the "trick" is in the 100 ms output pulse length. task main() { // configura sensore touch su porta 1 (...) (24 years ago, 3-Dec-00, to lugnet.trains)
 

dead
(score: 1.149)

  motorized points - beating a dead horse
 
Hi All, Currently I am attempting to build an automated hump yard. The main problem I'm tackling is the RCX controlled motorized points. I've spent 7 hours over the last two days trying to build a motorized switch track that will run forever with (...) (24 years ago, 30-Nov-00, to lugnet.trains, lugnet.robotics)
 

dead
(score: 1.149)

  Re: motorized points - beating a dead horse
 
Thank you both for the replies. It looks like you built a mini-hump yard! Is the other small gray house a de-coupler? SteveB (...) (24 years ago, 1-Dec-00, to lugnet.trains)
 

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(score: 1.149)

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