Results 2301 2320 of 4630.
|
Search took 0.02 CPU seconds.
|
|
| | Play tunes with legOS: "Wir sind die Roboter"
|
| well, yesterday i promised to post some header file that makes it easy to program the sound timer for playing tunes in a memory saving way - here it is. ( see below, file notedefs.h ) the numbering scheme is N_<key>[m]_<number_of_octave> N_A_0 (...) (25 years ago, 30-Nov-99, to lugnet.robotics.rcx.legos)
| |
| memory (score: 1.124) |
|
| | Installation error on New RIS 1.5
|
| Anybody else seen something like this?? I had previously installed the 1.0 CD on my typical WIN95 system: 200Mhz IBM/Cyrix (Pentiumish) CPU, 64 Meg Memory, etc etc, and an ATI Ultra Pro PCI graphics adapter. Yesterday I got a 1.5 MindStorms and (...) (25 years ago, 18-Dec-99, to lugnet.robotics)
| |
| memory (score: 1.124) |
|
|
| memory (score: 1.124) |
|
|
| memory (score: 1.124) |
|
| | RE: Australian Roll Call
|
| (...) What...You haven't seen the 'jewellery' sets. I've got parts here from at least 4, and I just need the instructions [yes, they came with instructions/idea sheets from memory], and some more of these pieces to complete them. In other words, (...) (24 years ago, 24-May-00, to lugnet.loc.au)
| |
| memory (score: 1.124) |
|
| | Re: Why don't we send flowers?
|
| (...) I knew you'd volunteer! How about we set a time limit of next Monday or so? This is so that we can just get on it... And if memory serves, Todd said that he could arrange for letters, and the like -- I think he even mentioned carpooling with (...) (24 years ago, 13-Jul-00, to lugnet.org.us.nelug, lugnet.general)
| |
| memory (score: 1.124) |
|
| | Re: Data capture
|
| You need to use level 5 and use the "write data point to set" command. Any command other than this one includes the time stamp as well, which takes up memory. let me know if this works for you. (...) (24 years ago, 17-Dec-00, to lugnet.robotics.rcx.robolab)
| |
| memory (score: 1.124) |
|
| | Re: Micro-Switches, Mux
|
| See (URL) for a 3-input design (which I tried to build and made it look very nice--but I was remembering the values from memory. I ended using resistors a factor-of-1000 too small ;)) However, I don't think that'll help much with a 4-mux. There is (...) (24 years ago, 27-Feb-01, to lugnet.robotics)
| |
| memory (score: 1.124) |
|
| | Re: Train 1 talks at Mel's
|
| (...) building their module 21 bricks high take an insame amount of bricks, you need about 7000 2x4 + 2x2 and 1x4 a total neer 15 000 bricks if my memory is good. On the other and it give an incredible look and permit you to build underground. need (...) (24 years ago, 9-Apr-01, to lugnet.org.ca.rtltoronto)
| |
| memory (score: 1.124) |
|
| | Re: NLDA [aka Medieval] Brikwars*
|
| (...) Ack, a cry for help if ever I heard one. And help you we shall .... Lots of Bluster, 'at's what I see. Eric, don't make me resurrect the memory of your 'mech spending 4 turns advancing through town, only to be brought to a stop when you (...) (23 years ago, 18-Jun-01, to lugnet.org.us.nelug)
| |
| memory (score: 1.124) |
|
| | Re: Wings [was: Re: Building big]
|
| (...) You will have to dig for that yourself, since I am not intimately familiar with the site and am unwilling to become that familiar with it. However, if memory serves me correctly, I think that the system you are refering to is a thruster system (...) (23 years ago, 26-Jun-01, to lugnet.space, lugnet.loc.au)
| |
| memory (score: 1.124) |
|
| | Re: Top Secret 2002 releases from Anonymous Source
|
| (...) I hope that isn't the case for putting out Town sets, that as long as Jack Stone is out.....I hope Jack Stone is a distant memory by next year....we need real and new town sets....I hope the feed-back site reflex this...our need for new and (...) (23 years ago, 6-Aug-01, to lugnet.town)
| |
| memory (score: 1.124) |
|
| | Re: About the great datsville
|
| Eduardo: (...) I wouldn't mind doing it, if somebody could figure out how to convert the LDraw sources into some POV-Ray code that doesn't need 1 Gb memory for rendering. Or were you just thinking of a sequence of plain parallel projection CAD (...) (23 years ago, 11-Aug-01, to lugnet.cad)
| |
| memory (score: 1.124) |
|
| | Re: 8 power levels, and only 8?
|
| (...) This is what the ROM routines support. (...) Yes, but then we'd need our own motor control routines in the lejos VM, and that would cost some precious memory. (...) Yes, the standard LEGO routines make it very hard to control speed. Basically (...) (23 years ago, 19-Sep-01, to lugnet.robotics.rcx.java)
| |
| memory (score: 1.124) |
|
| | Re: OS 8.6
|
| Hi Don, OS X is great for Unix-style development. I use it at work for that. However there isn't a decent debugger (gdb doesn't count.) Nor are there memory-bounds checker tools or any of the other niceties we take for granted elsewhere. CodeWarrior (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| |
| memory (score: 1.124) |
|
|
| memory (score: 1.124) |
|
| | RE: Brainstorms GUID
|
| Quoting "Russell C. Brown [RR-1]" <rcbrown@austin.rr.com>: (...) Well, one easy answer is to use a Dallas serial number chip. They are way less than a dollar in quantity. Actually each 1Wire device has a guaranteed unique ID. Some have EE memory for (...) (22 years ago, 12-Aug-02, to lugnet.robotics)
| |
| memory (score: 1.124) |
|
| | Re: Dragons Promo?
|
| (...) That sounds pretty cool--how did you receive it? I haven't had postal contact with Ritvik in several years, and at that time their customer service department was somewhat underdeveloped. If memory serves, I asked for a current catalog, and (...) (22 years ago, 13-Dec-02, to lugnet.off-topic.clone-brands)
| |
| memory (score: 1.124) |
|
|
| memory (score: 1.124) |
|
| | Re: Another Lego Interpretation (MOC: GDI Orca)
|
| "Joe Meno" <jmenomeno@aol.com> wrote in message news:HC19F0.1HJq@lugnet.com... (...) is (...) yeah, I don't have the parts to do the original tail quite right (it has a lift fan mounted in the middle of the fork) (...) game (...) memory (...) nah, (...) (22 years ago, 20-Mar-03, to lugnet.space)
| |
| memory (score: 1.124) | More: Next Page >>
|