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| impossible (score: 0.313) |
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| | Re: I just don't understand people on eBay...
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| (...) $51. (...) No hard feelings at all. It is not your fault at all, all you did was place a bid. It is a neat little set, though. However, I was sort of disapointed to open the box and see the set come assembled! I assume people ship LEGO sets (...) (25 years ago, 7-Mar-00, to lugnet.town)
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| disassemble (score: 0.313) |
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| impossible (score: 0.313) |
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| | Re: Pneumatic Camera Tilt Unit
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| (...) Yeah, it does somewhat. One thing that helps is not to pressurize the tank all the way. If there isn't much pressure it doesn't "jump" as much and helps keep increments small. Another thing that's helpful is not to flip the switch all the way (...) (21 years ago, 6-Oct-03, to lugnet.animation, lugnet.build, lugnet.technic)
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| impossible (score: 0.312) |
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| | Re: it's finally here!
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| (...) too true, too true. the only way to capture the true organic form of the eva using lego would be to make it much bigger. however, i haven't the inventory nor the dough to purchase that many. maybe someday (sigh). (...) it's my brainchild. that (...) (21 years ago, 5-Oct-03, to lugnet.build.mecha)
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| impossible (score: 0.312) |
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| | Re: Launch of LEGO Shop 2.0!
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| (...) Unfortunately, it is still impossible to buy stuff from Israel, which makes the whole effort pretty useless from my side. Avi Parvin (a $4000 per-year Lego buyer, who makes a lot of BrickLink sellers happy) (21 years ago, 30-Sep-03, to lugnet.lego.direct)
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| impossible (score: 0.312) |
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| | Work in progress - station scene
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| I've put some images of my CAD work in progress, typical British urban/suburban (URL) station set in a cutting> on Brickshelf This intended to be a setting for rolling stock similar to (URL) Ben's bridge> but with the added advantage of the enclosed (...) (21 years ago, 2-Oct-03, to lugnet.trains, lugnet.cad.ray, lugnet.loc.uk, FTX)
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| impossible (score: 0.312) |
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| | Phantasm
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| Look! My first all brick mecha!! I normally do Bionicle but I decided to stepup and try my hand at the classic stuff. (URL) I went to Legoland CA a couple of weeks ago and went nuts at the brick shop. Awesome! I couldn't decide on what colors to (...) (21 years ago, 23-Sep-03, to lugnet.build.mecha) !
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| impossible (score: 0.311) |
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| | Proximity Sensors for Legway
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| Hi I'm keen on building a Legway but Hitechnic tell me they no longer supply the sensors.... (or I maybe they don't want to supply me in New Zealand) Are there alternatives? either pre built or a circuit daigram? I don't have any electronics (...) (21 years ago, 18-Sep-03, to lugnet.robotics.rcx)
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| impossible (score: 0.311) |
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| | Intellectual Property Question
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| For purposes of this discussion, let's posit that music companies *have* the right to control distribution and to make copies of their products, and also that the consumer is granted the "fair use" right to make personal copies of purchased music. (...) (21 years ago, 22-Sep-03, to lugnet.off-topic.debate)
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| impossible (score: 0.311) |
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| impossible (score: 0.311) |
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| impossible (score: 0.311) |
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| impossible (score: 0.311) |
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| | Re: Sticking my gun where it doesn't belong...
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| (...) And if there was a revolt today against Dubya, why do you think it would not be a war time scenario, or that the opposition wouldn't form into an army? Or that the armed opposition wouldn't have come from home? And the point was that you kept (...) (21 years ago, 19-Sep-03, to lugnet.off-topic.debate, FTX)
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| impossible (score: 0.311) |
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| | Re: Connect Four game issues
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| Quoting David Eaton <deaton@intdata.com>: (...) Wouldn't you only have to look ahead one step at a time? The opponent only has 7 choices on any given turn. It's pretty much impossible to say like playing a computer in chess, figure out how the game (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| impossible (score: 0.311) |
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| | Re: Modular Connect 4 robots?
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| (...) <snip> I like that idea Calum.... I know I'd be one of the hardware guys: at this point I haven't a clue as to how to program the bot. So basically, you're suggesting forming teams.... do-able methinks. I would love to learn how to program (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| impossible (score: 0.310) |
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| | Re: Connect Four game issues
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| (...) [butting in] By my calculations there are 261,827 distinct states the board can be at by the 8th move (184,868 board combos for turn 8 itself). I don't have numbers for further states, cuz, well, it was taking too long for my program to (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
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| impossible (score: 0.310) |
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| impossible (score: 0.310) |
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| | Re: Did Bricklink make Lego bulk sales irrelevent?
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| (...) O yes we do, don't worry. Burnt my fingers on this issue many times when I was in the USA in 2001 ;) I just meant that a 2 hour drive isn't something that's impossible to overcome. Right now I drive over 400 miles most friday nights just to go (...) (21 years ago, 11-Sep-03, to lugnet.general)
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| impossible (score: 0.310) |
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| | Re: Brick Separator tutorial
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| (...) Ha! I knew that one! It's especially useful when you have a bunch of tiles grouped together and can't bend whatever's underneath them to pop them off. I like to put tiles between train tracks, for instance, when I'm creating road crossings or (...) (21 years ago, 10-Sep-03, to lugnet.build)
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| impossible (score: 0.310) |