To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2966
     
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 16:38:14 GMT
Viewed: 
2930 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:

All right, here's what we have for teams so far:

The Baddies (aka Evil Corporate Villains):
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce

The Upstarts (aka Vigilante Justice):
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan

The ADP Police (aka The Fuzz):
Jonathan

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm being
developed.  Both sides will have partial control of said civvies, much like
sheep in a long-past medieval game.

TBD:
Wayne "FleshRender" McCaul
Dave "Crotchsmasher" Eaton

... And for anyone hungering for ideas, inspiration, or anticipatory glee,
here's a short list of some links to small-scale buildables:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17454
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53878
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=kerouac
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54673
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54567
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=mino
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48684
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48422
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2059
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37992
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=24821

.. and so on.  Or, just go scout around the previous highlighted mech pages at
.build.mecha.

Anyway, just some imagination food ...

-s

   
         
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 18:30:50 GMT
Viewed: 
2955 times
  

Dagnabit.

The first link here:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383

is actually what I'm working from. Yes, now the dark truth can be known. Evil
Wayne hasn't got a imaginative bone in his supple, nubile, third-person-talkin'
body. I just want to be loved. Is that too much to ask?!?!

I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team.

Or will I....?

I'll also need more distinct directions before next weekend (i.e., Cross the
boarder. Look for Moose. See unibomber-style shack, you've gone too far.)

-FleshRender

In lugnet.org.us.nelug, Shaun Sullivan wrote:
In lugnet.org.us.nelug, Shaun Sullivan wrote:

All right, here's what we have for teams so far:

The Baddies (aka Evil Corporate Villains):
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger
Travis "StumpGiver" Kunce

The Upstarts (aka Vigilante Justice):
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan

The ADP Police (aka The Fuzz):
Jonathan

The Masses (aka Civilian Cannon Fodder):
To be controlled in conjunction with a fun little random-esque algorithm being
developed.  Both sides will have partial control of said civvies, much like
sheep in a long-past medieval game.

TBD:
Wayne "FleshRender" McCaul
Dave "Crotchsmasher" Eaton

... And for anyone hungering for ideas, inspiration, or anticipatory glee,
here's a short list of some links to small-scale buildables:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17454
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53878
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=kerouac
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54673
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54567
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=mino
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48684
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48422
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2059
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37992
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=24821

.. and so on.  Or, just go scout around the previous highlighted mech pages at
.build.mecha.

Anyway, just some imagination food ...

-s

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Sun, 7 Sep 2003 15:36:34 GMT
Viewed: 
2923 times
  

In lugnet.org.us.nelug, Wayne McCaul wrote:

I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team.

Or will I....?

Mr. Fleshrender,

We need to decide what team you're to be on right quick ... so you can be
included on strategy and planning e-mails for this coming week.

Hmm, I suddenly had this evil vision of you making backroom deals with the
villians, and then *pretending* to be on our team until you'd received photos of
all of our creations, which you could then plan around and devise plans of
destruction and oh my how I tremble at the thought.

Maybe we should make the back-room deal first!

Anyway, if you don't have any stated preference by the end of the day, we'll
assign you randomly to one team or the other.  Last chance to have a say in your
own destiny here ;)

-s

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Tue, 9 Sep 2003 16:34:16 GMT
Viewed: 
3022 times
  

[taps playing in the background, with a strangely reggae beat]

In light of some recent events, there has been some team upheaval.  Travis,
fearing the foregone conclusion of the BubbleBrick Crisis game, will not be able
to make it.

[taps fades to the sound of peaceful nightime crickets]

The teams now stand at:

Team Distasteful:
Joe "BellySticker" Comeau
Dan "BrainBiter" Boger

Team Gorgeous:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "ToeStubber" Sullivan
Wayne "FleshRender" McCaul

The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas

Reinforcements as needed:
Dave "Crotchsmasher" Eaton (when he comes 'round the mountain)


As has been pointed out, there is a slight imbalance in the teams.  The toss-up
is between Wayne and Jorge for defection from Team Stellar to Team Droolcup.
Although Wayne keeps sending me e-mails with lots of idol-worship and i's dotted
with little hearts, I'm proposing that Wayne join the other team as a *villian*,
based primarily on the following:

"I guess it doesn't matter what team I'm on. I'm more inclined for wholesale
destruction, but considering I'm probably going to have to steal my tactical
ideas beyond that maxim, I could be a real albatross to the team."

Any objections?  Or is Wayne's undying devotion to me be matched only by Jorge's
ongoing disgust with me, such that Jorge should turn over a new .. coat ... umm,
whatever.

So, the prosposed new teams are:

Team Vomitus:
Joe "BellyButton" Comeau
Dan "BrainJelly" Boger
Wayne "FleshFlapper" McCaul

Team Transcendent:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "GulletMuncher" Sullivan

The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas

Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)


Thoughts?  Feelings?  Reactions?

-s

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Tue, 9 Sep 2003 19:59:58 GMT
Viewed: 
3001 times
  

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKyGp4.Hvu@lugnet.com...
[taps playing in the background, with a strangely reggae beat]


So, the prosposed new teams are:

Team Vomitus:
Joe "BellyButton" Comeau
Dan "BrainJelly" Boger
Wayne "FleshFlapper" McCaul

Team Transcendent:
Jorge "GroinKicker" Fernandez
Jenn "Bloodlust" Boger
Shaun "GulletMuncher" Sullivan

The ADP Police (aka The Fuzz):
Jonathan "FireLicker" Dallas

Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)

The teams look good, but what do you mean 'reinforcements as needed' for
Dave?  I thought he was on the villain team?  While he will be a late
arrival (and I suppose may not be able to show at all), I thought that was
the plan.  Maybe I missed something.

- Joe

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 16:18:45 GMT
Viewed: 
3099 times
  

In lugnet.org.us.nelug, Joe Comeau wrote:

Reinforcements as needed:
Dave "CrotchSmasher" Eaton (when he comes 'round the mountain)

The teams look good, but what do you mean 'reinforcements as needed' for
Dave?  I thought he was on the villain team?  While he will be a late
arrival (and I suppose may not be able to show at all), I thought that was
the plan.  Maybe I missed something.

Yeah, Dave is bad.

As an (important!) aside: how shall we handle Heroes?

Technically, there's only to be one for every 7 standard troops on a team.  Some
possibilities:

(1)  Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player).  So if your team only has 6 troops ... sucks, eh?  In order to ger
three heroes on your team, you need to have 21 regular troopers.

(2)  Slightly looser - only 1 hero for every 7 troops on your team, rounding up.
That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in order to
get three heroes on your team, you need to have 15 regular troopers.

(3)  Incontinentally Lax - same as number (2), but applied to each player.  So
if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates.  Your team might consist of 3 troopers, 3 heroes!

Obviously, this is more important this game, since the budgets are so low!

I'm leaning towards 1, since it's just *so* uptight!  I could also stomach #2,
though #3 is probably too loosey-goosey, even for the likes of ole' Painted
Armor.

Votes?

-s

    
          
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 16:22:57 GMT
Viewed: 
3121 times
  

On Thu, Sep 11, 2003 at 04:18:45PM +0000, Shaun Sullivan wrote:
I'm leaning towards 1, since it's just *so* uptight! I could also
stomach #2, though #3 is probably too loosey-goosey, even for the
likes of ole' Painted Armor.

I'd say go with the strict (#1), and enjoy the pain! :)

--
Dan Boger
dan@peeron.com

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 16:33:24 GMT
Viewed: 
3078 times
  

Yeah, I second the motion. #1

-E"FR"W

In lugnet.org.us.nelug, Dan Boger wrote:
On Thu, Sep 11, 2003 at 04:18:45PM +0000, Shaun Sullivan wrote:
I'm leaning towards 1, since it's just *so* uptight! I could also
stomach #2, though #3 is probably too loosey-goosey, even for the
likes of ole' Painted Armor.

I'd say go with the strict (#1), and enjoy the pain! :)

    
          
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 17:02:12 GMT
Viewed: 
3167 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:
Yeah, Dave is bad.

Me bad?

As an (important!) aside: how shall we handle Heroes?

Technically, there's only to be one for every 7 standard troops on a team.
Some possibilities:

(1)  Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player).  So if your team only has 6 troops ... sucks, eh?  In order to ger
three heroes on your team, you need to have 21 regular troopers.

(2)  Slightly looser - only 1 hero for every 7 troops on your team, rounding
up. That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in
order to get three heroes on your team, you need to have 15 regular troopers.

(3)  Incontinentally Lax - same as number (2), but applied to each player.
So if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates.  Your team might consist of 3 troopers, 3 heroes!

Obviously, this is more important this game, since the budgets are so low!

I'm leaning towards 1, since it's just *so* uptight!  I could also stomach
#2, though #3 is probably too loosey-goosey, even for the likes of ole'
Painted Armor.

Votes?

I vote #1. But here's another one I may have missed: What's the deal with
champions? The limit is (IIRC) 1 per team, which means your team could legally
consist of 1 uber-powerful champion and his/her battlemech.

On the other hand, Hero's? Hero's shouldn't be particularly valuable in this
game. I mean, sure they look neat and all, but short of the stupendous feat, all
they have is the ability to coordinate troops for combined fire-- and that's
already dealt with since the HP rules are in place. IE it won't matter if you
combine fire on some unit because each hit is counted against the total HP
anyway, so you'll *always* be combined firing, even spanning multiple turns.

And... really... disregarding the fact that only Elite units can have stupendous
feats, you could turn a regular trooper INTO a hero for only 1 point more than
the hero would cost (actually, he'd be *slightly* better than a hero, by +0.5
AV). Champions? Hmm... Making a trooper into a champion actually SAVES you 3 CP,
and you still end up with a slightly better unit. Again disregarding the fact
that only already Elite units can have stupendous feats tacked on.

Anyway, the anorak inside me says stick with rule #1. But I could also be talked
into 1.5:

(1.5) One hero per every 7 troops, rounded normally. 8 troops means you get 1
hero, and then you've got 1 trooper surplus, which, rounded to the nearest 7
means you get no more heros. 11 troops means you've got 4 troops surplus, which
rounds up to the nearest 7, so you'd get 2 heros:
0-3 troops = 0 heros
4-10 troops = 1 hero
11-17 troops = 2 heros
etc.

But regardless, I'd probably opt for #1 just to be safe.

DaveE

     
           
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 19:34:30 GMT
Viewed: 
3216 times
  

"David Eaton" <deaton@intdata.com> wrote in message
news:HL27Bo.1vAy@lugnet.com...
In lugnet.org.us.nelug, Shaun Sullivan wrote:
I vote #1. But here's another one I may have missed: What's the deal with
champions? The limit is (IIRC) 1 per team, which means your team could • legally
consist of 1 uber-powerful champion and his/her battlemech.

Right on, brother!

On the other hand, Hero's? Hero's shouldn't be particularly valuable in • this
game. I mean, sure they look neat and all, but short of the stupendous • feat, all
they have is the ability to coordinate troops for combined fire-- and • that's
already dealt with since the HP rules are in place. IE it won't matter if • you
combine fire on some unit because each hit is counted against the total HP
anyway, so you'll *always* be combined firing, even spanning multiple
turns.

Oh so true.

And... really... disregarding the fact that only Elite units can have • stupendous
feats, you could turn a regular trooper INTO a hero for only 1 point more • than
the hero would cost (actually, he'd be *slightly* better than a hero, by • +0.5
AV). Champions? Hmm... Making a trooper into a champion actually SAVES you • 3 CP,
and you still end up with a slightly better unit. Again disregarding the • fact
that only already Elite units can have stupendous feats tacked on.

Anyway, the anorak inside me says stick with rule #1. But I could also be • talked
into 1.5:

(1.5) One hero per every 7 troops, rounded normally. 8 troops means you • get 1
hero, and then you've got 1 trooper surplus, which, rounded to the nearest • 7
means you get no more heros. 11 troops means you've got 4 troops surplus, • which
rounds up to the nearest 7, so you'd get 2 heros:
0-3 troops = 0 heros
4-10 troops = 1 hero
11-17 troops = 2 heros
etc.

But regardless, I'd probably opt for #1 just to be safe.

So are we saying that a stupendous feat constitutes a hero?

- Joe

    
          
      
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 17:36:50 GMT
Viewed: 
3130 times
  

In lugnet.org.us.nelug, Shaun Sullivan wrote:

(1)  Strict ruling - only 1 hero for every 7 troops on a team (note: not per
player).  So if your team only has 6 troops ... sucks, eh?  In order to ger
three heroes on your team, you need to have 21 regular troopers.

(2)  Slightly looser - only 1 hero for every 7 troops on your team, rounding up.
That is, 1 trooper gets you 1 hero, 8 troopers get you 2 heroes ... in order to
get three heroes on your team, you need to have 15 regular troopers.

(3)  Incontinentally Lax - same as number (2), but applied to each player.  So
if you have 1 trooper, you can have 1 hero, and the same applies for your
teammates.  Your team might consist of 3 troopers, 3 heroes!


I will lean towards the "Anorak Retentive" 1, since we have such a limited
amount of CP it seems a better choice.

J.-

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 20:00:18 GMT
Viewed: 
3247 times
  

The masses have spoken:

-> One Champion per team

-> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and not a trooper less

-> A trooper with a stupendous feat is no trooper at all, but a hero (*swoon* he’s so dreamy)

And so it was written in the scrolls.

-s

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 21:31:19 GMT
Viewed: 
3302 times
  

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HL2FKI.1CC5@lugnet.com...
The masses have spoken:

-> One Champion per team

-> Uber-Strict Hero allotment - 1 Hero for every 7 standard troopers, and • not a
   trooper less

-> A trooper with a stupendous feat is no trooper at all, but a hero • (*swoon*
   he's so {dreamy})

And so it was written in the scrolls.

So I'll repeat my question: does a stupendous feat constitute a hero?

- Joe

    
          
     
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 11 Sep 2003 22:23:48 GMT
Viewed: 
3777 times
  

-> A trooper with a stupendous feat is no trooper at all, but a hero • (*swoon*
   he's so {dreamy})

Hmmm, how'd you modify your previous post ;)

   
         
   
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 5 Sep 2003 19:48:33 GMT
Viewed: 
2907 times
  

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKr27q.B9x@lugnet.com...
In lugnet.org.us.nelug, Shaun Sullivan wrote:

... And for anyone hungering for ideas, inspiration, or anticipatory glee,
here's a short list of some links to small-scale buildables:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=46383
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17454
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=53878
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=kerouac
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54673
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=54567
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=mino
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48684
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=48422
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=2059
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37992
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=24821

I was felling pretty happy with my little creations until I looked at these
links (the first few in particular)...now I'm miserable.

I don't suppose there will be any close combat fighting, will there?
Ideally there would be, since you can't have a great power-suit/mech battle
without punching the crap out of your foe, *especially* since you have an
arsenal of guns, rockets and energy weapons at your disposal.  Do you think
there's any way, without hoisting too many rules upon the players, to enable
this kind of fighting?

Also, for the ADP Police, I don't think going over 300 CP is a good idea.
Remember, *everything* has the opportunity to cause damage in this game,
including a bunch of standard issue ADP police firing peashooters (or worse)
at us rather stylish, misunderstood, so-called "villains."  In this
scenario, combined fire really makes no difference.  Maybe the ADP Police
"recycle" themselves?  It seems their life expectancy was quite short, yet
there was never a shortage of them.  Maybe there is some sort of starting
point or maybe a "reset" every 3 (or whatever) turns where the ADP Police
get reinforcements and are back to their full allotment?  Just some
thoughts.

Also, along those lines, if a villain or vigilante dies, can players bring
in a new one?

- Joe

 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR