| | Re: BrickFest TimeSaver Layout Tom Cook
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| | (...) Yes, typically that is how it is graded, however, I recently learned that the original article in the 1972 (I think) Model Railroader magazine called for it to be timed. So I think we can use whatever method works best. (...) I agree, the (...) (23 years ago, 30-Apr-02, to lugnet.trains.org)
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| | | | Re: BrickFest TimeSaver Layout Larry Pieniazek
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| | | | (...) I would strongly favor counting moves as uncoupling really could take a fair bit of variable time. I also would not penalise someone for accidentally recoupling right after uncoupling, it is SO easy with these speed regs to go in the wrong (...) (23 years ago, 30-Apr-02, to lugnet.trains.org)
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| | | | | | Re: BrickFest TimeSaver Layout Tom Cook
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| | | | | | Good idea about not publishing the rules ahead of time. The specific rules will not be revealed until "game time" to add to the challenge. Also, there might be an element of chance involved. I was thinking of color coding the cars, but they could be (...) (23 years ago, 30-Apr-02, to lugnet.trains.org)
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| | | | | | | | Re: BrickFest TimeSaver Layout Larry Pieniazek
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| | | | | | | (...) Oh, I think you should publish the RULES in advance... they're pretty standard. Just not the particular PUZZLE to be solved. (23 years ago, 30-Apr-02, to lugnet.trains.org)
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| | | | | | Re: BrickFest TimeSaver Layout Mark Williams
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| | | | | I have a question. If the points have to be operated manually (assuming 9v not 12v points) and the cars have to be uncoupled manually, what really is the point of a throttle? Move the cars by hand. Before I hear an outcry, think about it. There's (...) (23 years ago, 1-May-02, to lugnet.trains.org)
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| | | | | | | Re: BrickFest TimeSaver Layout Larry Pieniazek
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| | | | | | (...) Hm... maybe we should subcontract the TS module construction to Steve Ringe. :-) but actually a serious suggestion. His section of the last MichLTC layout had TimeSaver characteristics (although it was more generously sized), automatic (...) (23 years ago, 1-May-02, to lugnet.trains.org)
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| | | | | | | Re: BrickFest TimeSaver Layout Rick Clark
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| | | | | Oh, I disagree heartily. Having played my own LEGO timesaver, as well as an HO version that I own, I can tell you that using the throttle makes the game MUCH more thrilling. Pushing the trains around by hand is just not the same. John Allen's (...) (23 years ago, 1-May-02, to lugnet.trains.org)
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| | | | | | | Re: BrickFest TimeSaver Layout Mark Williams
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| | | | | (...) I think you may have answered my decoupling dilemma. It might have to be modified for 12v track (because of the conductors between the rails). This is much more elegant than what I was imagining: one hand on each car and pulling them apart. I (...) (23 years ago, 1-May-02, to lugnet.trains.org)
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| | | | | | | Re: BrickFest TimeSaver Layout Frank Filz
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| | | | | (...) The constant throttle speed is also mildly important if the contest is timed instead of counting moves. Note that counting time is actually more prototypical also. In real life, they don't care how many "moves" you make. What they care is that (...) (23 years ago, 1-May-02, to lugnet.trains.org)
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| | | | Re: BrickFest TimeSaver Layout Frank Filz
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| | | | (...) (URL) an index of print (mostly) resources: (URL) here's a page on a UK switching game, Inglenook Sidings: (URL) Yes, typically that is how it is graded, however, I recently learned that (...) I think that's the article I dug out when I looked (...) (23 years ago, 30-Apr-02, to lugnet.trains.org)
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