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 Trains / 27833 (-20)
  Re: Articulation with "working" connecting rods
 
(...) As a train novice I don't know how much help I can be, but since I don't remember reading this idea thus far in the thread, I'm just going to throw it out there: shrink the wheels. I ran into this problem once before, and while designing a (...) (18 years ago, 11-Sep-06, to lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) Sebastian, Here's my 2-10-4 using BBB wheels. I used Technic Flex-System Hose (URL) to go from the cylinders to the drivers. Pictures can be found here: (URL) It does navigate points and curves most of the time :). Its still a work in (...) (18 years ago, 9-Sep-06, to lugnet.trains)
 
  [Press Release} BayLUG Upcoming Events and 2007 Preview (long)
 
SAN FRANCISCO BAY AREA, CA ­ The Bay Area LEGO Users Group (BayLUG) and Train Club (BayLTC) is pleased to announce our schedule for the rest of 2006, and a preview of the 2007 schedule. ---...--- Great Train Expo Sat-Sun, September 23-24, 2006 (...) (18 years ago, 9-Sep-06, to lugnet.loc.us.ca.sac, lugnet.loc.us.ca.sf, lugnet.org.us.baylug, lugnet.org.us.sacbb, lugnet.trains, lugnet.trains.org)
 
  Re: Rusty Freight Car - an experiment
 
(...) I can see the idea of this, but I'd take it further. The white is very bright and contrasts too much with the very dark rust colours. I'd lose the stripe (or use a different colour entirely - sand blue?) and swap the white for something (...) (18 years ago, 8-Sep-06, to lugnet.trains, lugnet.town, lugnet.build.schleim, FTX)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) converts it? Thanks, AHui (18 years ago, 7-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Dear Jindroush, Jeroen has given a good explanation why the window flickers. I have now exchanged the LGEO code for the part within the pov-file against standard coding without LGEO and that problem is solved. Since radiosity slows down the (...) (18 years ago, 6-Sep-06, to lugnet.trains)
 
  Re: Psshh-te-cuff
 
(...) You know what, I just can't say "Jones the Steam" in anything other than a (fake) Welsh accent :-) Ivor was a favourite from my childhood. I love your version and can't wait to seem him for real. Awesome. Martin (18 years ago, 6-Sep-06, to lugnet.trains, FTX)
 
  Psshh-te-cuff
 
"...Not very long ago, in the top left-hand corner of Wales, there was a railway. It wasn't a very long railway or a very important railway, but it was called The Merioneth and Llantisilly Rail Traction Company Limited, and it was all there was. And (...) (18 years ago, 5-Sep-06, to lugnet.trains, FTX) ! 
 
  Re: Articulation with "working" connecting rods
 
(...) Which will introduce another problem - the piston rods will hit the wheels when they extend out the front of the cylinder. I had that exact same problem on the X class, but managed to work it so they just miss. It's very close though. ROSCO (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Nice. I see that the front window is 'pulsating'. It looks similar to my problem I've encountered with animation rendering in PovRay. Have you used radiosity or not? My prob: (URL) - For Czech Lego Fans (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Dear Tim, take this as not more than a first test run.... I did several runs so far in which I was playing around with anti alias (the POV-Ray manual tell NOT to use it, while I found it looked way better with AA-settings). I also tested (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: A small (and my first) train animation done with MLCad
 
(...) Thanks Jeroen, for pointing this out! I havn't used Anton's parts so far, but I may give them a try with one of my next renders. Leg Godt! Ben (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Articulation with "working" connecting rods
 
(...) Since you have 8 coupled wheels, some of the sets need to use blind drivers. The easiest solution therefore is to make all 4 sets use blind drivers, suspend them all off the rails by having the leading and trailing 4-wheel sets as the bogies, (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Rusty Freight Car - an experiment
 
Hi Erik, (...) Actually wasn't much improvement. It was too earthy and not washed out enough. Light yellow would be perfect but it has too limited a range of plates. (...) Do you think it would be worth sacrificing the horizontal lines for this? I (...) (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, lugnet.build.schleim, FTX)
 
  Re: Rusty Freight Car - an experiment
 
(...) Nice job Tim. The improvements I imagine : Colors : replace yellow by tan. The colors must be washed out. When I look the original picture, the first thing which comes to me is the vertical lines, resulting of the rust which flown. I will (...) (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, lugnet.build.schleim, FTX)
 
  Re: Articulation with "working" connecting rods
 
(...) That even more complicated than I what I did (URL) but it might just work. You will have to make the piston rods long enough to not drop out of the cylinders when thay are int he extended foward position. Tim BTW obviously I had a lot more (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Re: Rusty Freight Car - an experiment
 
(...) Its getting there but I think you (I?) have set yourself an impossible task. Maybe some grey and bley and brown and brrown combos would help? One small thing tho, its not a freight car, its a loco! Tim (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, FTX)
 
  Re: A small (and my first) train animation done with MLCad
 
Sebastian Dyson schreef: (...) Short aswer: I think it has to do with the LGEO-parts which look beautiful but are programmed very complex and are a bit buggy. In some transparant parts these bugs cause a grainy or noisy finish. Long answer: I think (...) (18 years ago, 5-Sep-06, to lugnet.trains)
 
  Rusty Freight Car - an experiment
 
Hi all, Knowing I have an interest in dirty models, Tim David told me to build (URL) this> well kept delight. I'm relatively pleasedish with what I made but would be interested in hearing other peoples ideas on how to improve it as I know it's far (...) (18 years ago, 5-Sep-06, to lugnet.trains, lugnet.town, FTX)
 
  Re: Articulation with "working" connecting rods
 
Ok I think I have something. Each cylinder is free to slide longitudinally on the frame. This movement is constrained by a vertical pin (or 1x1 round brick) on each side of the pilot truck. These pins engage a transverse groove (currently a pair of (...) (18 years ago, 5-Sep-06, to lugnet.trains)


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