| | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Erik Schroer
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| | If you are capable of long distance space travel, then you are capable of some sort of FTL travel. FTL travel basically allows the battlefield to be as big or as small as each side wants it to be. FTL weapons change the name of the game as the (...) (20 years ago, 19-Oct-04, to lugnet.space, FTX)
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| | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Stephen F. Roberts
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| | | | On 14:28 10/19/04, DedmanWalkin wrote (...) Unless there were some way to force an invader out of FTL or otherwise interact with them while they are in FTL. Perhaps FTL does not work within a distance of a gravity well?? If both sides have FTL (...) (20 years ago, 19-Oct-04, to lugnet.space)
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| | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Erik Schroer
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| | | | In space, it would be almost impossible to predict where a fleet could drop to sublight. In Wing Commander, the movie with Freddie Prinz Jr. and Matthew Lilliard, if the good guys hadn't captured the ConComm and taken the jump coordinates then the (...) (20 years ago, 20-Oct-04, to lugnet.space)
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| | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Brian Davis
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| | | | (...) ...has nothing to do with reality, physics, etc. No offense, but if this thread is based on the idea of reality, the movies are a terrible place to turn for justification. If you want to use the media, the best TV show in this vein I can think (...) (20 years ago, 20-Oct-04, to lugnet.space)
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| | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Daniel Rubin
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| | | | | (...) I've been trying to ignore this discussion, as I usually find arguments based on hypothetical technologies to be frustrating and fruitless. (too many assumptions required, and never agreed upon) But, I feel the need to jump in here with one (...) (20 years ago, 21-Oct-04, to lugnet.space)
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| | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Erik Schroer
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| | | | The Wing Commander reference had nothing to do with physics. In reality, space is huge. To choose where a fleet of invading ships is going to drop out of FTL would be next to impossible without good intel or really really good sensors. But before we (...) (20 years ago, 21-Oct-04, to lugnet.space)
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| | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Brian Davis
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| | | | | (...) OK. My main problem with things like using a movie to demonstrate a point is that most movies have so many *invalid* or just plain *wrong* physics in them, that it's rather tough to use them as (positive) examples. When they do get things (...) (20 years ago, 21-Oct-04, to lugnet.space)
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| | | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Mike Petrucelli
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| | | | | | (...) Ok, then you would be most qualified to clear this up (if you're willing anyway) Assuming ships have the insanely high fuel efficiency seen in most sci-fi, wouldn't smaller ships (fighters) be more effective in actual combat senarios. Sure the (...) (20 years ago, 23-Oct-04, to lugnet.space, FTX)
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| | | | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Rick Hallman
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| | | | | | | as insansely non-interesting and 10% related to sapce this is. for god sakes can we move it off to you know.. off-topic? thanks Rick (20 years ago, 23-Oct-04, to lugnet.space, FTX)
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| | | | | | | | Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) Brian Davis
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| | | | | | (OK folks, last post, and I'll try to push it on-topic :-) And there are MOC ideas down there near the bottom, honest) (...) Ha! OK, I'll open my mouth really big to get both feet in at once, but... here it goes. (...) Here's the heart of the (...) (20 years ago, 24-Oct-04, to lugnet.space)
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| | | | | | | | Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) Tom McDonald
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| | | | | | | In lugnet.space, Brian Davis wrote: snipped well-thought out dissertation on mass/propulsion/fuel (...) That's why my ships are powered with spamcake. ;-) -Tom McD. (URL) (20 years ago, 24-Oct-04, to lugnet.space)
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| | | | | | | | Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) Joel Larsson
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| | | | | | | I found your post very interesting, and you proposed some nice ideas of MOCs. I really liked the idea of laser propelled vessel (a bit like the space elevator project) But, after all, this is science fiction, right? That makes one relatively free to (...) (20 years ago, 24-Oct-04, to lugnet.space)
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| | | | | | | | | Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) Travis Matheson
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| | | | | | | | (...) Yes, well I agree with Joel. Thanks Brian, I found your post most interesting, most of what you mentioned I was aware of, but some of it was a little foreign to me, thanks for opening my eyes. Anyway, I do think you made a good point that this (...) (20 years ago, 25-Oct-04, to lugnet.space)
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| | | | | | | | Re: Rocket science, & some MOC ideas (Was: Combat strategies and tactics in space) Mike Petrucelli
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| | | | | | (...) Kind of makes me wonder how many clear bricks you would need to make the invisible fuel tanks of an X-Wing which was shown lifting off a planet at least twice on a single tank of fuel. Seriously though thanks for the info. -Mike Petrucelli (20 years ago, 25-Oct-04, to lugnet.space, FTX)
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| | | | | | Re: Combat strategies and tactics in space. Was: Jormungand Carrier Strike Craft Stephen F. Roberts
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| | | | On 11:20 10/21/04, DedmanWalkin wrote (...) We can accept parts of the Wing Commander universe's physics without accepting all of it. In this case, the defender could not anticipate the drop out point of the attacker. Without that knowledge, there (...) (20 years ago, 21-Oct-04, to lugnet.space)
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