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 Space / *25437 (-20)
  Re: Hypothetical design question
 
(...) don't forget the old phylosophy that the faster you go, the greater the chance that small particles will hit you. So at 1/2 the speed of light, you would definately need some form of shielding. An old, and possible, idea is to use a barrier of (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  New MOC: 'Archer I'
 
Hi All, My latest MOC is Archer I, a deep space probe (DSP) launched by T-SEC to study stars, planets and comets in galaxies far, far away. (URL) I> (URL) Main Folder> It's shape and design is very loosely based upon the Magellan probe. Archer I is (...) (22 years ago, 23-Jun-03, to lugnet.space, lugnet.build, lugnet.announce.moc, FTX)
 
  Re: Hypothetical design question
 
(...) Yeah, but also in aerodynamics and hydrodynamics, the sleeker it is, the less resistance it encounters on it's forward edge. If you minimize the amount of forward contact on the front, less particles would hit it, causing less overall damage. (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Quick review of 7470 Space Shuttle (plus lamenting STAMPs)
 
"Paul S. D'Urbano" <durbano@optonline.net> wrote in message news:HGwzB8.1qMy@lugnet.com... You forget to mention the great price point, (...) good (...) Not quite so good in the UK, £50 = US$70-ish (...) Agreed. I usually apply them on sets I (...) (22 years ago, 23-Jun-03, to lugnet.space, lugnet.general)
 
  Re: Hypothetical design question
 
(...) -snip- (...) Sylvi, This is an interesting reference. I can only guess at Reynolds' inspiration, though it does sound like an extrapolation of designs based on hypersonic flow theory (on that front, see (URL) -- note how the optimal shape (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Well, it's only theoretical at the moment, but scientists believe that there's such a thing as "Dark Matter". It is invisible to all modern sensing systems (including the naked eye), but it is the only explanation for certain celestial events (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) WOW! all of the PCS qualities in an otherwise 'utilitarian' vehicle. Even if the bus scedule IS hard to figure out, I wanna ride, man. Excellent work all over; forms colors, greeblicious! Jeff Space slacker, no class (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: space 1999: eagle 1 from tv show 1974
 
(...) Christian, Nice work, I loved that show, before I knew enough physics. Does it come apart the right way, I couldn't tell from the images. Thanks, George (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) Well these new civilian space suits come with their own onboard "facilities". You just learn to download in your seat and the suit micropumps and processors do the rest. All with a minty freshness. (...) Thanks man. That shape just kinda (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) We only serve spacenuts that were cut off live Denbulans. In the hill country of planet Rednekus they call em "Moon Mountain Oysters". (...) Thank ya. The "schooldesk" as you call em is the latest Gameboy 9000 series. They released the first (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Wow, that's quite a bit more complicated than I assumed... (...) Yup, I had those in mind for vehicles which actually travel through atmosphere. (...) No thank YOU, George, for clearing some things up. What about this, taken from the SF novel (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
In lugnet.space, Mark Sandlin wrote: shnipage (...) I've always wondered about this. Although particles would have no atmosphere to be whisked around the shape with, wouldn't a particle hitting a 45 degree angle transfer only part if it's energy to (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) True, of course. However, I was wondering about the most efficient design to make that large ammount of energy used effeciently! (...) In mine the situation is similar.. (...) Thanx! Love, Sylvi (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Yeah, I thought that when they would develop near lightspeed capabilities, they would develop shields, too! What if you just put water all over the hull? It would instantly turn to very hard ice and that would shield the ship against (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) Pretty right on your first point. Aerodynamics works where there is an atmosphere. A ship that is capable of nearlight speed would be have to have some type of deflector for those few in-vacuum molecules, because as you point out, they would (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) I think the biggest problem for a ship accelerating towards light speed is not particles, but energy consuption. remember, the faster you go, the more energy you need to propell yourself, and this increases exponentially. essentially, (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Another one rides the BUS...PCSBUS that is.
 
(...) I like it. But a three hour tour and no "facilities"? (none that I can see, at least.) Good thing I took Immodium. I really like the (URL) shape ofthe top of the engines with the inverse slope and cornered slope>. That's just cool. Nice job. (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)
 
  Re: Hypothetical design question
 
(...) Sylvi, Aerodynamics is complex. One usually divides aerodymanic behavior into different categories, depending on the speed of the vehicle in comparison to the speed of the particle. If your vehicle is traveling under particle speed (the speed (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Hypothetical design question
 
(...) One of the cool things about space is that you can always rationalize it with some kind of nifty technology, like navigational shields. :D I don't think those micro-particles would care if your ship is aerodynamic, since there's no air in (...) (22 years ago, 23-Jun-03, to lugnet.space)
 
  Re: Classic Space heavy fighter
 
(...) I remember seeing this back in the day, Paul. It still holds up over time. I always liked the style of it... reminds me of the cover art from some of the old Nintendo spaceship shooter-style games like Gradius. Cool. -Grand Admiral and Keeper (...) (22 years ago, 23-Jun-03, to lugnet.space, FTX)


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