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 Space / *24337 (-20)
  Re: Theoretical Question: Missile Design
 
(...) If you go by pure physics, the fact that you're in a vacuum would make everything more stable, since there's no real resistance. Besides, a sophisticated self-guided missile should be able to auto-correct the thruster outputs based on constant (...) (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) It depends on what you're trying to do. If you want fast and furious, and you don't care much about accuracy, you go with a tube-shaped missile with centrally located thrusters that use constant-burn to crank up the speed before the target can (...) (21 years ago, 7-Jun-03, to lugnet.space, FTX)  
 
  Re: The EBKD Kalashnikov Project
 
"Duane Hess" <LEGOZILLA@HOTMAIL.COM> wrote in message news:HG17F2.LDA@lugnet.com... (...) step. (...) process (...) product (...) That's for sure! I'm working on a little ship right now that probably won't go over 175 pieces, but I've scrapped the (...) (21 years ago, 6-Jun-03, to lugnet.space)
 
  Re: Theoretical Question: Missile Design
 
(...) I've always used [snip] - but in FTX that bolds it. *shrug*. Ooh, just looked up at your post and you can comment out with ` -- cool! -Tim (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Dark Spiffcraft - With Lights!
 
(...) Nice work on the Spiffcraft. I thought it was bad enough having a scumcraft after you but now a Dark Spiffcraft! Ugh! Also excellent work on the hoverbikes. All good stuff. Jamie (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) That turned out interesting. No more easy <snips> now... -JHK (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Medevac Ship
 
(...) Thanks Allister. It's past the test....several times :). (...) Maybe some fighter/police escorts will be made later, who knows. Jamie (...) (21 years ago, 7-Jun-03, to lugnet.space)
 
  Re: Theoretical Question: Missile Design
 
In lugnet.space, Leonard Hoffman wrote: <Big snip> (...) Warhead dynamics, for one. You'd need different shapes for different types of projectile, depending on the desired type of impact. Just as an example, HEAT (High Explosive Anti-Tank) missiles (...) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Medevac Ship
 
(...) Thanks Sylvia. Actually I'm not the first to use that canopy configuration. Jeremy Sproat was the first to use it with this awesome little ship: (URL) Still a gooder. Jamie (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) The most effecient way to do that is to have 1 engine and a bunch of rotational thrusters that let you turn to put the engine where you want it. James (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Medevac Ship
 
(...) Thanks Admiral. With this ship I wanted to try something diffrent and that was not to use any grey. It seemed all my Moc's have grey in them, so I thought I would try one build without it. Jamie P.S. Thanks for making me A PCS Commander and (...) (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Re: Capital Ship Engine System
 
(...) The Bussard Ramjet is a ship that had a giant funnel on it to vacuum up the space matter and particles to use as fusion fuel... you can see it here: (URL) (21 years ago, 7-Jun-03, to lugnet.space)
 
  Re: Theoretical Question: Missile Design
 
(...) I was just recalling playing with the b-ball set out at the club after BricksWest earlier today ... hehehe. The set with the, ahem, multicolored projectiles. *snicker* -Tim (who can't wait to play LEGO b-ball at Rocklands at BrickFest) (21 years ago, 7-Jun-03, to lugnet.space, FTX)
 
  Yellow Alert! Activate vehicle tracking systems!
 
(URL) first dataphoto> - more to come. (URL) (21 years ago, 7-Jun-03, to lugnet.space, FTX)  
 
  Re: The EBKD Kalashnikov Project
 
(...) It's interesting to see you progression... you're just getting better and better can't wait to see the results- looks good. Here's a 'timeline' of my stuff: (URL)Small transport. Ouch, feel the pain. (URL)Morning star. Friend's bad camera... (...) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Announcing the Kemuel series gunboats
 
(...) Now, I don't claim that he designed them- they just reminded me of him somehow. Must be his amazing (URL) chair collection>. -JHK (2 URLs) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) EWWWWWW! Sicko! or if you meant it in a more literal way... I was talking about this part: (URL) -JHK (2 URLs) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Dark Spiffcraft - With Lights!
 
(...) Looks good. I *really* like this Spiffcraft. The use of that piece and the great use of sloped plates is really nice. Its hard to get plates to work like that and still look good. I'm glad to see the Spiffcraft again. The movie link doesn't (...) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Theoretical Question: Missile Design
 
(...) Hmm, well, having the engines farther away from the central axis might make it more manoeuverable (as you could steer in certain directions merely by applying differential thrust), I'm pretty sure it would also cause the ship to be less stable (...) (21 years ago, 6-Jun-03, to lugnet.space, FTX)
 
  Re: Announcing the Kemuel series gunboats
 
(...) Thanx, I try to do new things, but so much has been done already and sometimes I just have to give it a new twist. (...) Yeah, I want to work out coherent schemes / themes for other factions in my universe and really make it a consistent (...) (21 years ago, 6-Jun-03, to lugnet.space, FTX)


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