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 Robotics / *32723 (-20)
  Re: 4 Legged Robot; Steering Help
 
it does, thanks! Nice construction on the robot :) "Brian Sadowski" <twodijits@hotmail.com> wrote in message news:Gv8p4M.x8@lugnet.com... (...) fairly (...) robot. (...) anyone (...) (23 years ago, 28-Apr-02, to lugnet.robotics)
 
  Re: Multiple source files
 
(this comes up because I'm finally trying to incorporate these changes into the next release of legOS... -Stephen) (...) This part didn't work for me! The dependency only rule didn't work. I'm running on Debian (GNU make 3.79.1, as shown by 'make (...) (23 years ago, 28-Apr-02, to lugnet.robotics.rcx.legos)
 
  Re: Multi Source Programs
 
(...) Frank, This question has come up a number of times. I spent some time on this answer so I'd understand the current state of this problem. Part of the answer is found in an earlier post from Pat Welch: (URL) Some changes in our makefiles have (...) (23 years ago, 28-Apr-02, to lugnet.robotics.rcx.legos)
 
  Turntable
 
As my living country can't buy LEGO parts from LEGO. Which LEGO kit can find the turntable? (23 years ago, 27-Apr-02, to lugnet.robotics)
 
  Multi Source Programs
 
I am developing some code and would like to compile multiple sources in one program. I cannot figure out how to do this. All the make targets seem to only allow one source file. What are my options? Can I compile my source as a library? If so how? (...) (23 years ago, 27-Apr-02, to lugnet.robotics.rcx.legos)
 
  Re: Lego IR Remote - What is max send rate?
 
(...) I am not exactly sure, but you might consider using a vector in the robot so if a key is missed it continue on the same vector. In order to accomplish this you would need to have messages for keypresses and keyreleases. So if the robot does (...) (23 years ago, 27-Apr-02, to lugnet.robotics.rcx.legos)
 
  Lego IR Remote - What is max send rate?
 
I'm working on the motor key handler for legOS support of the IR remote. I'm looking at service rates of keypresses at the remote. In studying how The Mindstorms OS responds to the remote I noticed that holding the key down (for motor keys) kept the (...) (23 years ago, 27-Apr-02, to lugnet.robotics.rcx.legos)
 
  Re: 4 Legged Robot; Steering Help
 
(...) Hi.. I just recently finished a 6 legged hexapod. Take a look at (URL) this could help. -Brian (23 years ago, 27-Apr-02, to lugnet.robotics)
 
  Re: 4 Legged Robot; Steering Help
 
gigamax, The turntable in the body is sure to work. It is a sure fire method. Mind you, I've never made a quadraped. I work on bipeds. What might be a more interesting concept is two turntables on each front foot. If you can power the two front feet (...) (23 years ago, 27-Apr-02, to lugnet.robotics)
 
  Re: WELCOME to lego-robotics@crynwr.com
 
Jeremy, I was able to get rid of that splash screen by digging around in the Registry. I'd tell you where it was if I remembered. Probably something like localmachine/softwar...ws/startup or something. (...) (23 years ago, 27-Apr-02, to lugnet.robotics)
 
  Re: Control lego motors and rotation sensors
 
(...) I'm not so sure about motor design, there are quite a few motors that block (one in ten for me). Since wou use RoboLAB it may rather be the LEGO firmware that protects your motors, it contains code to limit the speed of switching the motor. (...) (23 years ago, 27-Apr-02, to lugnet.robotics)
 
  4 Legged Robot; Steering Help
 
I am working on a project to build a 4 legged robot. The legs will be fairly articulate although I have not yet figured out how to turn a 4 legged robot. I have read information suggesting to put a turntable in the body, but without a working model (...) (23 years ago, 20-Apr-02, to lugnet.robotics)
 
  Re: WELCOME to lego-robotics@crynwr.com
 
I have yet to see a single problem with RIS 2.0 software on Windows 2000. I have done VB development with the tower/rcx on the same platform. I have used exclusively Windows 2000 for all of my development and robotics without any problems. The only (...) (23 years ago, 27-Apr-02, to lugnet.robotics)
 
  Re: Control lego motors and rotation sensors
 
(...) The 'on-brake-on' method of speed control is VERY useful. When implemented it looks and acts like a stepping motor. For an example, go to my website at (URL) and navigate to my Injection Molding Factory. There is a motorized air valve with a (...) (23 years ago, 26-Apr-02, to lugnet.robotics)
 
  Re: Sharp GP2D12 Distance Measuring Sensor
 
(...) (23 years ago, 26-Apr-02, to lugnet.robotics)
 
  Re: Control lego motors and rotation sensors
 
(...) Oh, it probably does have that option; if nothing else, you can change the code to do it that way. I simply find the ON/BRAKE modulation to be more useful, so haven't bothered looking for an alternative. - Alex (23 years ago, 26-Apr-02, to lugnet.robotics)
 
  Re: Control lego motors and rotation sensors
 
Wow! I hope LegOS has the option to use On and Float too. I was planning on migrating to LegOS soon, but if it does On and Brake, it is to be avoided. That technique simply burns battery power! JB (...) (23 years ago, 26-Apr-02, to lugnet.robotics)
 
  Re: How to orientate a robot?
 
Fredrik, I notice you are planning on using MATLAB/Simulink for simulating transition diagrams and testing your design. Did you know that if you have Real-Time Workshop you can generate auto-code for the MindStorm it self without having to recode or (...) (23 years ago, 26-Apr-02, to lugnet.robotics.rcx.legos)
 
  Re: Sharp GP2D12 Distance Measuring Sensor
 
(...) (23 years ago, 26-Apr-02, to lugnet.robotics)
 
  Re: Control lego motors and rotation sensors
 
(...) The standard firmware does pulse-width modulation alternating between ON and FLOAT. What I think Jerry is suggesting is pulse-width modulation alternating between ON and BRAKE (which does control speed quite handily, and is what legOS does). - (...) (23 years ago, 26-Apr-02, to lugnet.robotics)


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