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Subject: 
Re: Rendering chrome pieces in POV-Ray
Newsgroups: 
lugnet.publish
Date: 
Wed, 11 Nov 1998 16:56:17 GMT
Viewed: 
2074 times
  
Once upon a time, Fredrik Glöckner <fredrik.glockner@bio.uio.no>
wrote:

sparre@sys-323.risoe.dk (Jacob Sparre Andersen) writes:

       LDraw: 383
       RGB: 204 204 204

Sorry for answering this article twice.  I just checked the FAQ more
thoroughly, and noted that 7*16 + 15 + 256 = 383, that is, 383 is a
dithered colour consisting of white and grey.

So if a conversion tool converted this to a mirrory, shiny surface, this
would probably be an inconsistent practice, as the same number can also
be used to obtain a white/grey dithered surface.

I'm not sure I'm going to say this right, so let me meander for a bit:

There is no 'chrome' in LDraw.  There is a need to have an agreed-upon
color-code for chrome, so that people and programs can recognize
chrome parts when they run into them.  There's no way to add a new,
solid color to LDraw.  So the L-CAD group has declared one of the
dithered colors to be 'chrome'.

It seems more likely that users would want chrome rather than a
non-LEGO extra-light gray.  So practicality should win over
consistency, and the conversion tool should render color #383 as a
chrome texture.

If you want a light-gray that won't be rendered as chrome, try

15*16 + 7 + 256 = 503

Steve



Message has 1 Reply:
  Re: Rendering chrome pieces in POV-Ray
 
(...) Yes, I agree. This sounds very reasonable. Fredrik (26 years ago, 11-Nov-98, to lugnet.publish)

Message is in Reply To:
  Re: Rendering chrome pieces in POV-Ray
 
(...) Sorry for answering this article twice. I just checked the FAQ more thoroughly, and noted that 7*16 + 15 + 256 = 383, that is, 383 is a dithered colour consisting of white and grey. So if a conversion tool converted this to a mirrory, shiny (...) (26 years ago, 11-Nov-98, to lugnet.publish)

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