Subject:
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Re: Rendering chrome pieces in POV-Ray
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Newsgroups:
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lugnet.publish
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Date:
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Wed, 11 Nov 1998 16:56:17 GMT
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Viewed:
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2141 times
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Once upon a time, Fredrik Glöckner <fredrik.glockner@bio.uio.no>
wrote:
> sparre@sys-323.risoe.dk (Jacob Sparre Andersen) writes:
>
> > LDraw: 383
> > RGB: 204 204 204
>
> Sorry for answering this article twice. I just checked the FAQ more
> thoroughly, and noted that 7*16 + 15 + 256 = 383, that is, 383 is a
> dithered colour consisting of white and grey.
>
> So if a conversion tool converted this to a mirrory, shiny surface, this
> would probably be an inconsistent practice, as the same number can also
> be used to obtain a white/grey dithered surface.
I'm not sure I'm going to say this right, so let me meander for a bit:
There is no 'chrome' in LDraw. There is a need to have an agreed-upon
color-code for chrome, so that people and programs can recognize
chrome parts when they run into them. There's no way to add a new,
solid color to LDraw. So the L-CAD group has declared one of the
dithered colors to be 'chrome'.
It seems more likely that users would want chrome rather than a
non-LEGO extra-light gray. So practicality should win over
consistency, and the conversion tool should render color #383 as a
chrome texture.
If you want a light-gray that won't be rendered as chrome, try
15*16 + 7 + 256 = 503
Steve
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Message has 1 Reply:
Message is in Reply To:
| | Re: Rendering chrome pieces in POV-Ray
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| (...) Sorry for answering this article twice. I just checked the FAQ more thoroughly, and noted that 7*16 + 15 + 256 = 383, that is, 383 is a dithered colour consisting of white and grey. So if a conversion tool converted this to a mirrory, shiny (...) (26 years ago, 11-Nov-98, to lugnet.publish)
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