Subject:
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Re: Rendering chrome pieces in POV-Ray
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Newsgroups:
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lugnet.publish
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Date:
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Wed, 11 Nov 1998 14:10:43 GMT
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Viewed:
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1937 times
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sparre@sys-323.risoe.dk (Jacob Sparre Andersen) writes:
> LDraw: 383
> RGB: 204 204 204
Sorry for answering this article twice. I just checked the FAQ more
thoroughly, and noted that 7*16 + 15 + 256 = 383, that is, 383 is a
dithered colour consisting of white and grey.
So if a conversion tool converted this to a mirrory, shiny surface, this
would probably be an inconsistent practice, as the same number can also
be used to obtain a white/grey dithered surface.
Fredrik
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Message has 2 Replies: | | Re: Rendering chrome pieces in POV-Ray
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| Fredrik Glöckner (fredrik.glockner@bio.uio.no) wrote: | Sorry for answering this article twice. I just checked the FAQ more | thoroughly, and noted that 7*16 + 15 + 256 = 383, that is, 383 is a | dithered colour consisting of white and grey. Yes. (...) (26 years ago, 11-Nov-98, to lugnet.publish)
| | | Re: Rendering chrome pieces in POV-Ray
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| (...) I'm not sure I'm going to say this right, so let me meander for a bit: There is no 'chrome' in LDraw. There is a need to have an agreed-upon color-code for chrome, so that people and programs can recognize chrome parts when they run into them. (...) (26 years ago, 11-Nov-98, to lugnet.publish)
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Message is in Reply To:
| | Re: Rendering chrome pieces in POV-Ray
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| Fredrik Glöckner (fredrik.glockner@bio.uio.no) wrote: | I can't recall having seen any LDraw models rendered in POV-Ray using | chrome pieces, so I thought I'd show an example how it can be done. Nice picture. You could also have checked the LDraw (...) (26 years ago, 11-Nov-98, to lugnet.publish)
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