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 Pirates / 2410 (-10)
  Re: Fan-freakin-tastic source for historical ships!!!!
 
(...) I built a bireme recently. I got some good information from the Trireme Trust web page (easy to find, hard to load.) They are the folks who crew the Olympias, shown in color on that page. But I had no access to anything like all those (...) (23 years ago, 8-Nov-01, to lugnet.pirates)
 
  Fan-freakin-tastic source for historical ships!!!!
 
Holy cow is this a good site! I entered "bireme pictures" in google and got my socks knocked off: (URL) was lookin' for pictures (and got 'em), and got buried under an avalanch of information about anything that resembled a boat from 2600 BC to 16 (...) (23 years ago, 8-Nov-01, to lugnet.pirates)  
 
  Re: Pirate game speed
 
Mr. Jackson, I believe I have an idea that may help. Bear in mind, this is a new face, first post, longtime lurker. My idea: when new players show up, give them command some of the GM (legitimate military-"soldiers," if you will-- EG Imperial (...) (23 years ago, 8-Nov-01, to lugnet.pirates)
 
  Re: Pirate game speed
 
(...) I'm sure Steve is delighted at 6290/6290--more hulls, even if they're not the good brown kind. And, of course, MORE PIRATE DUDES! (...) It seemed to work well, even when Larry was busy shooting at seagulls and guano (long story). The upgrade (...) (23 years ago, 7-Nov-01, to lugnet.pirates)
 
  Re: Pirate game speed
 
(...) Well... (yea I know, I'm sure you're busy putting out all those nifty products which actually bring in the bucks to let you buy more LEGO...). (...) What neat stuff? I haven't checked your website lately... (...) One thing I haven't had to (...) (23 years ago, 6-Nov-01, to lugnet.pirates)
 
  Re: Pirate game speed
 
(...) Hi Steve, Yes please do! :) I was just recently reading through all you have on your Pirate game site (actually still have a bit more to read through, which is why I haven't written yet). I'd love to host a game once I get a better (...) (23 years ago, 6-Nov-01, to lugnet.pirates)
 
  Pirate game speed
 
Yep, it still takes too long :-) Every time I play it I knock more corners off and it goes a bit faster, but it's been more than a year since I *wrote those changes down* . . . I have to do that . . . especially with some of what's coming up next (...) (23 years ago, 6-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) Turns still took too long to process. The time to battle it out is also significant (perhaps for the campaign game, two shots should be taken per turn?). Going to port took too long. Running NPC ships took too long A 2nd GM would help a lot. (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) OK, so what have you been coming up with? Where does the problem lie? Is it just in the time it takes to battle it out? Or does the going to port and transacting cause much of the problem? (...) Agreed. It's even the more interesting part to (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) In Steve Jackson terms: Class 8 (wide, 4 midsections): 0 Class 7 (wide, 3 midsections): 3 Class 6 (wide, 2 midsections): 4 Class 5 (narrow, 3 midsections): 0 Class 4 (wide, 1 midsections): 1 Class 4 (narrow, 2 midsections): 2 Class 3 (narrow, (...) (23 years ago, 5-Nov-01, to lugnet.pirates)


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