Subject:
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Re: Pirate fleets
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Newsgroups:
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lugnet.pirates
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Date:
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Mon, 5 Nov 2001 18:32:35 GMT
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Viewed:
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1198 times
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In lugnet.pirates, Frank Filz writes:
> So far we've been playing the campaign game variant where folks start
> with a cutter. I've been doing some thinking about how to start with
> larger ships or get them into play faster.
OK, so what have you been coming up with? Where does the problem lie? Is it
just in the time it takes to battle it out? Or does the going to port and
transacting cause much of the problem?
> I like the additional role
> playing of the campaign game, but it just runs too long to get much
> chance to upgrade ships.
Agreed. It's even the more interesting part to me, but at some point it might
be trying to be too much. Maybe it makes more sense to break the two ideas
into two kinds of games. They could even still be linked.
> Perhaps next year we'll do a combat game and
> then we can give each player 4-7 classes of ship. Of course if we got
> all the ships available out, I think we'd need a larger play area.
If we were doing a pirate fest, we'd have time to play several games and
include both. That's harder at brickfest because they inconsiderately schedule
all those great distractions. ;-)
> I'll have to think about ways to still involve some of the scenario
> islands.
Or not. If it's a pure battle game, then the islands could just be obstacles
around which we sail.
> > I'm game to add a fleet to the battle should a time and place be appointed.
>
> Perhaps you could scout out some locations?
Y'all can come over to my place and sleep on the floor and we can play on the
grass of my back yard. We have some great islands already out there... But if
we schedule it for a weekend and you drive ten hours and then it rains, what do
we do? We could make due with my family room, but it's somewhat small for a
game with more than maybe five players.
Chris
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Message has 1 Reply: | | Re: Pirate fleets
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| (...) Turns still took too long to process. The time to battle it out is also significant (perhaps for the campaign game, two shots should be taken per turn?). Going to port took too long. Running NPC ships took too long A 2nd GM would help a lot. (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
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Message is in Reply To:
| | Re: Pirate fleets
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| (...) So far we've been playing the campaign game variant where folks start with a cutter. I've been doing some thinking about how to start with larger ships or get them into play faster. I like the additional role playing of the campaign game, but (...) (23 years ago, 4-Nov-01, to lugnet.pirates)
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