Subject:
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Re: Pirate fleets
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Newsgroups:
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lugnet.pirates
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Date:
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Mon, 5 Nov 2001 05:04:56 GMT
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Viewed:
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1129 times
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I would be up for coming down to play, I drive down to DC area like once a
month or more anyway... I haven't seen my own collection for a couple months
now though :( i moved out of the house where it is... at last count i was up
to something like
2 SES
3BSB
5RBR
3IF
5IAF
4 RR
2 CC
2 modified larger CC
2 very large wide hull ships
5+ IF sized smaller hull ships
and a couple other random ships...
unfortunatly i have only two cutters.... so i would not be very much use to
the campain game... i have islands though! :)
-Dan
"looking for an excuse to bring all of his legos to his new house, one the
roomates will buy..."
In lugnet.pirates, Frank Filz writes:
> Josiah Nicely wrote:
> >
> > No-- sadly I wasn't able to attend BrickFest. I've been lurking in the shadows
> > for a few years now, but most of that time was spent overseas in Japan. While
> > an excellent opportunity to build my collection, it was a bit of a drawback in
> > terms of getting to gatherings. I've been in the Annapolis area for about 3
> > months now. So I figure it's time to get a tad more active. The bulk of my
> > collection is in storage in Virginia right now, but I do have two SES a couple
> > of RR and a CC on hand. I can scramble a few Brigs or pinnaces together should
> > they be needed.
> >
> > I've found a few sites with pics of the last couple of BrickFests and it seems
> > the overwhelming majority of them use small ships rather than the larger
> > sailing vessels. So the question is, which would be better to turn attention
> > to, building a smaller vessel or making a larger more heavily gunned ship? And
> > I get the idea that it's every man for himself in the games. Has there been a
> > game played where each ship is commanded by a different person, but each is
> > part of a larger fleet ( or maybe that would be too complicated ). Just some
> > questions to throw out.
>
> So far we've been playing the campaign game variant where folks start
> with a cutter. I've been doing some thinking about how to start with
> larger ships or get them into play faster. I like the additional role
> playing of the campaign game, but it just runs too long to get much
> chance to upgrade ships. Perhaps next year we'll do a combat game and
> then we can give each player 4-7 classes of ship. Of course if we got
> all the ships available out, I think we'd need a larger play area.
>
> I'll have to think about ways to still involve some of the scenario
> islands.
>
> > I'm game to add a fleet to the battle should a time and place be appointed.
>
> Perhaps you could scout out some locations?
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Message is in Reply To:
| | Re: Pirate fleets
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| (...) So far we've been playing the campaign game variant where folks start with a cutter. I've been doing some thinking about how to start with larger ships or get them into play faster. I like the additional role playing of the campaign game, but (...) (23 years ago, 4-Nov-01, to lugnet.pirates)
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