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  Re: My MOC galleries are back on Brickshelf
 
(...) Thank you, I do agree its unfortunate in a lot of ways. I wish this wasn't the thing I had to deal with in my life, its been a very hard and lonely road to walk at times. Things are getting very good now, however. I think I am happier and more (...) (18 years ago, 12-Oct-06, to lugnet.people)
 
  Re: My MOC galleries are back on Brickshelf
 
(...) Thanks, Tim. I do have a feeling I will be back pretty soon. Vanessa has been talking about Lego since the NWBrickcon and I think she's going to start building a castle themed creation pretty quick. Once I see someone tinkering with Lego I (...) (18 years ago, 12-Oct-06, to lugnet.people)
 
  Re: My MOC galleries are back on Brickshelf
 
Hey Molly Just wanted to say that I like your stuff, some of your designs is really interesting and unusual. I hope you'll get back into Lego/Space again, there's a new forum around, CSF, with a lot less history and mostly new people (like me) that (...) (18 years ago, 12-Oct-06, to lugnet.people, FTX)
 
  Re: My MOC galleries are back on Brickshelf
 
(...) Hi Molly - Ahhh, I can't begin to tell you how happy I was to see "Subterfugitives" again. I remember how excited and amazed I was when you first posted the chapters, and I still consider them some of the most creative and evocative (...) (18 years ago, 12-Oct-06, to lugnet.people)
 
  Re: My MOC galleries are back on Brickshelf
 
(...) <snip> (...) Molly, That's an unfortunate set of circumstances. I remember you from when you posted before. You were, and presumably still are, a very leading edge builder. Just let it be known that your skills will be missed. I'll make the (...) (18 years ago, 12-Oct-06, to lugnet.people)
 
  Re: My MOC galleries are back on Brickshelf
 
(...) Thanks for putting the galleries back up. I am happy to be able to make comparisons between your Sand Crawler and the TLG Sand Crawler. WRT the town/train stuff . . . I really like this red & tan building: (URL) Fire escapes! I might mess (...) (18 years ago, 12-Oct-06, to lugnet.people)
 
  Re: My MOC galleries are back on Brickshelf
 
(...) Hi Molly, Thanks for putting all those excellent models back up. I hope you do regain an interest/acceptance in Lego again and wish you all the best wherever life may take you. Tim (18 years ago, 12-Oct-06, to lugnet.people)
 
  My MOC galleries are back on Brickshelf
 
Hello Lugnet, My name is Molly Friedrich. I was a regular poster a few years ago under my old name, although things have changed a lot for me and I needed some time to process everything. Some may have considered me an innovator in the space and (...) (18 years ago, 12-Oct-06, to lugnet.announce, lugnet.people, lugnet.space, lugnet.starwars) !! 
 
  Re: Attn: Joe Meno
 
(...) I'm here, but was at a dialup zone. the e-mail address you used I no longer have. Use the one above! Later, Joe (18 years ago, 9-Oct-06, to lugnet.people)
 
  Attn: Joe Meno
 
Joe, I have been trying to reply to your e-mail but I keep getting bouncebacks....--Mark (18 years ago, 8-Oct-06, to lugnet.people)  
 
  Re: Missing seams
 
(...) mklist won't change any files. You do not need to manually edit the header. The mere fact that 3429 is found in the PARTS folder is enough to recognize it as a part. Just to be sure: you run L3P on Space_fork_lift.ldr and not on (...) (18 years ago, 25-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) Actually I've already moved the part to the PARTS folder and re run mklist.exe (I think that's what the name is) to regenerate the parts list. Needlesss to say, this didn't resolve the problem. Do I need to manually remove the "Unofficial (...) (18 years ago, 25-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) The problem is that L3P fails to recognize the two unofficial parts as parts. Try moving 3429.DAT and 3430.DAT to the PARTS folder. See also (URL) have already a long time ago updated L3P to scan a part's header for "Unofficial Part" but I'm (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray)
 
  Re: Missing seams
 
(...) Maybe Lars has fixed this in L3P 1.4 (wink, wink, nudge, nudge Lars ;-) ) -Orion (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
Just an update. I never really resolved the problem. But for now I am working around the problem by manually entering the .5 spacing that L3P would usually add between parts in POV-Ray. Here's the corrected file. (URL) Thanks to everyone for your (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Thanks for your help. You've deffinitely helped me understand some of what creates that authentic lego look in the POV-Ray picture. :) But I tried everything and I just can't get L3P or POV-Ray to shrink/separate the unofficial parts in the (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) It looks like you're using LGEO parts in your picture. These have (slightly) rounded edges on all the bricks that visually create seams. The forklift part isn't modeled in LGEO, so L3P falls back to the LDraw geometry for that part, which (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Thanks for the quick response. But I'm still confused about something. If POV-Ray doesn't draw lines/seams, then what causes the other parts to display seams in the POV-Ray picture? (Such as the supporting bricks for the forklift rails) Thanks (...) (18 years ago, 24-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Hi David, The problem is a shortcoming in L3P. The way L3P adds seam "lines" is to shrink the pieces by a small amount. How L3P determines what to shrink (since it wouldn't be appropriate to shrink any subpart assemblies) may introduce the (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
 
  Re: Missing seams
 
(...) Hi David, The short answer is that there are no seams, only lines. Since a line is a one-dimensional object it is invisible in POVray. The long answer is that POVray won't show edge lines because they are not really useful and don't fit with (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)


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