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(...) Just to be a royal pain, I'd forgo this caveat altogether. 1000 CP per player. If other people decide they can play (Hendo ... where are you?), then they can add another 1000 CP as well. The unlucky team is the one that doesn't have as many (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Works for me-- I had been thinking we could just have a CP pool for magic items, but this works just as effecitvely. Each team makes 5 to 10 magic items, none of which can exceed 20 CP? Sounds ok to me... Maybe we can play around with magic (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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Quoting Joe Comeau <joecomeau@earthlink.net>: (...) Drat! Guess i better put these away then. ;) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:HD4sEB.1rpn@lugnet.com... (...) (I (...) assuming (...) ballistae, (...) Jonathan and I can handle this with the caveat that Team C (Dave, Dan and Jenn) only get 2000 CP total and, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Well, I'm a total newbie when it comes to comprehending the technical details like CP here. And maybe this idea has already been brought up. Correct me if I am wrong, but the problem is that we want magic items that get tied to the unit that (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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"Jennifer L. Boger" <jenn@peeron.com> wrote in message news:1049991336.3e95...ron.com... (...) 250 (...) of (...) He (...) items (...) Okay, so they're independent of your team's SP...BUT we must have a limit on these things, since we don't want (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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Quoting David Eaton <deaton@intdata.com>: (...) I agree. It's not my troops fault he picked up something that cursed him forever and made some sp effectively ususable until his untimely death. He could have just as easily have picked up a goat. I (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Hmm. I kinda think if the SP's come out of your team's rations, people will be less likely to go scattering cool objects across the board. Plus, people would know in advance what *their* items did and would be less/more likely to pick them up (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Yep. (...) Also sounds good...I'm actually going to be creating that "something" with regards to the sword. I'll be sure to make it fair so that fore-knowledge is not and advantage (Jonathan doesn't even know what I have in mind for this at (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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So, Shaun will lose? Then, by association, Evil Wayne will lose. Evil Wayne cannot lose. Evil Wayne, who, apparently likes to talk in annoying 3rd person, will not simply stand aside and allow the forces of good-and-just to turn his team's troops (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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(...) Hmmmmm. I'd been thinking 1000 CP per player ... do we definitely want to avoid this? On average, this would still come to at most 100 troops, assuming you had all regular troopers. Throw in heroes, horses, catapults, ballistae, siege towers, (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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| | Re: New Buildings
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I think this is a possibility... I am considering redoing some of my buildings as well. I know that the 6 stud sidewalks are not as desirable as the 8 wide sidewalks on the old baseplates. That said if we redo some buildings we could build them back (...) (22 years ago, 10-Apr-03, to lugnet.org.us.nelug)
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So, just cuz I found myself wondering today... Game rules quickie summary (I think): Things we're decided on: ===...=== - Tek Level 2 (Medieval) - April 27th, 2003, Jonathan's place - Shaun & Wayne vs. Joe & Jonathan vs. Dave & Dan & Jenn - 1000 CP (...) (22 years ago, 9-Apr-03, to lugnet.org.us.nelug)
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I have a question to throw out there and this seems like a good time to bring it up... For our layouts, do we want to switch over to the new road plates? I'm not sure how difficult it is to get the older ones at this point, but clearly over time, (...) (22 years ago, 9-Apr-03, to lugnet.org.us.nelug)
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"Hendo (John P. Henderson)" <hendo@valyance.com> wrote in message news:HD1C9t.1G85@lugnet.com... (...) (URL) love the arch over the entrance to the tower. A clever idea that begs to be copied ;-) (...) And rightly so, they sure do. Cheers, Twan. (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
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(...) got the curved shapes just perfect, and the movement from studs to tiles makes a great contrast. I've got to get a bigger pile of green plates. Bruce (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
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| | Re: New Buildings
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oops....www.brickshe...gi?f=39762 (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
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Well, after 7 or 8 train shows with the same buildings, I have decided it's time to completely re-do my main street scene. The first building to be done...is of course a new fire station (as if it wasn't expected)It's not completely finished, as I (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
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(...) Copied briefly to .castle because the images inspire... Shaun, I envy the amount of green ABS you have! That rolling hill is the sort of thing I dream of doing for my landscapes, and the design concept for your trees is beautiful! I have a few (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug, lugnet.castle)
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| | Re: Brickle Earth
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(...) My, yes! That vast intellect of yours and all you could come up with was "Brickle?" It's truly a day of mourning for Geeks, Nerds and Dorks the world round... Didn't you come up with "Little Earth" earlier? I like that. "Studded Earth" is also (...) (22 years ago, 8-Apr-03, to lugnet.org.us.nelug)
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