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(...) I don't know...Shaun didn't want them in the game. He always has nightmares over Ninjas. (...) So are we saying that no unit can cost over 50 CP total and not possess more than 30 CP worth of SP with a total cap on SP at 250 per team? The team (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) but that means that you'll be able to switch back and fourth... now, if the old armor magically disappears, that's a different story. Do you dare try on the new armor? It might be better than your "thong +3", but it might not! (...) does that (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) I'm thinking that since this is magic, the magic armor would "magically" replace your existing armor, so that it takes at the end of the movement phase. Your old armor would just be left on the ground. (...) *Love* this! (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Unless this is just randomly rolled as a particular race touches the object, it would mean that we would need to know all of the races beforehand...something I'm loath to do at this point. I also kind of like the idea that the same (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) I'm all for this approach. One thing to note though - if you are already wearing a chainmail, you just wouldn't be able to touch that glowing piece of platemail on the ground, unless you remove the armor you're wearing beforehand. right? Also, (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) On that note, what specifically about Ninjas should be disallowed? IE, half the reason Ninjas are so cool is Stealth, which costs an un-whopping 2 points. I'd either say disallow Stealth or make it cost more... Spider Gymnastix I'm not so (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) not to mention that the smell of steak lures the troppers to their untimely death! :) (...) mmm... spice, for the steak, of course! (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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| | Re: When the world was young...
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(...) How about this? And I steal this, without apology, from the classic ASCII graphics game "Rogue", which was the predecessor to "Moria": The function of an item is unknown until it is used ... and items with penalties are considered "cursed", (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Good question. The way the rules are written, it basically says they are completely undetectable, BUT as a certain laser-toting opponent will attest to, invisable or not, the Ninja is still physically there and therfore can still suffer damage (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Oh Shaun, Plague Cows are *so* 12th century. Who has time to wait around for the plague to take affect? I prefer the more instantaneous effects of flaming cows myself. *That's* where the money is these days. I also agree that there should be a (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) I like this idea as well, and can bring my coins to supply the troops, I have several hundred arriving shortly, to combine with my several hundred already gathered. I've also collected some little treasury bits together, books and chests and (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) I was thinking whoever touches it automatically gets equiped with it, so your only choices are to pick it up or leave it (or position another unit to grab it). As for when you find out what it does, I kind of like the idea of not knowing until (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Slips of paper ... on which are drawn siege towers? Catapults? Dragons? I'm sorry, Dave, but much like painted torsos, just because you have a drawing of a Black-Plague laden cow doesn't mean that your army *has* a Black-Plague laden cow. More (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Hmm... quite interesting. Effectively, if (say) I pick up some magical plate armor that ends up *forcing* me to run everywhere in straight lines at twice my move rate every turn, I would have to drop any plate armor (or other thing that might (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Ooo, I like that rule better than my stupid idea about slips of paper and whatnot. Say, a 1d20 to determine item and another 1d20 to determine magical effect? Let's see... items... Maybe 1/2 weapons and 1/2 wearable/equipable things? And maybe (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Are magical items resistant to fire? If they aren't then I should proably avoid picking them up since I am prone to firey deaths. (...) Do we have a willing neutral to scatter the items? (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Okay, here's an idea that might work for everyone. I *do* like the idea of granting certain magical powers (spell casting) through objects, *but* I also think these objects are special. So my idea is that while any unit can pick it up, no unit (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) Woah! There *is* a first for everything. You keep trying, it will get easier over time. - Joe (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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Whoo-hoo...Excellent! I'm really exicted for this. I've never played with more than 2 other people and 99.5% of all the games I have played have been only one other person. Thanks Shaun for fronting me some troops and whatnot. I'll be there with (...) (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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(...) {Yawn} I'm sorry, did you say something? - Joe (22 years ago, 7-Apr-03, to lugnet.org.us.nelug)
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