|
In lugnet.gaming.brikwars, Adrian Drake wrote:
|
In lugnet.gaming.brikwars, Jason Spears wrote:
|
In lugnet.gaming.brikwars, Adrian Drake wrote:
|
|
Good point - maybe the criers have a certain percentage (50-50?) of
convincing others of the problem?
|
You could always make it another roll to add additional complexity :)
1: This guy will never listen to the Crier and might as well be zombie
bait. 2-3: He doesnt believe you. Try again.
4-5: He does believe you. Congratulations, you have an ally!
6: Yay, you just made another crier!
|
I like this idea. Just keeping track of which guy wont listen to you could
be tricky.
|
An easy way to avoid this would just be to either put a dot on the fig or put
each fig on a 2x2 or 2x4 plate that would represent his current mode. That
way youd know who was unclaimed, a zombie, a crier, a fighter, or a runner
by the color of their plate.
|
Groovy!
I *love* this chart idea and I think its definitly the way to go. More options!
Yeah, we put 1x1s on civies in our last game, so this shouldnt be a problem. I
like the way your chart allows for some people to *never* believe theres a
problem. If you really want to complicate it, maybe if theres a critical mass
of non-believers, the can convert believers over to their side... (ok, too
much...)
Now the Crier issue is something I was tossing around. But I wrote it up to be
more simplified. If people can only believe a Crier, but any zombie can make
other zombies, might the teams become quickly lopsided? Although, it does add a
strategic element to the game if the Crier is a unique unit. TT would have to
protect him and move him around to attempt to get more converts. Maybe Criers
should take 2 bites to be converted into a zombie? Or they have to be critial
hits for zombification. Or maybe they can have bonuses to hit, but cant speak
when using it, so you can either attack or inform in a turn, but not both.
|
Im a welcome and willing host. In fact, at least one other Michiganite has
expressed interest in visiting Northern Ohio (the bRickster) but I dont know
what his disposition towards Brikwars is.
Of course, being primarily a .spacer these days, I have no town to have a
campaign in. Hmm.
|
Theres no reason you cant have Zombies in Space. Or, if thats too goofy, it
could be a disease like in 28 Days Later... You can have zombies anywhere!
-Evil Wayne
|
|
Message has 1 Reply: | | Re: Zombies!
|
| (...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)
|
Message is in Reply To:
| | Re: Zombies!
|
| (...) An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you'd know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
|
12 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|