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    4x4 Tic Tac Toe... —Calum Tsang
   Well, I'm not really into this 3T concept because of two things: a) Deterministic b) Done before Not to say for b) we've done everything original, but in general I'd like to keep the flavour in that direction. So...I was chatting with John... and (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
   
        Re: 4x4 Tic Tac Toe... —Rob Antonishen
     (...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
    
         Re: 4x4 Tic Tac Toe... —Vitali Furman
     Personally I believes that programming for original TTT will already be quite a challenge for me, so I think that 4x4 TTT will defiantly turn me away from the competition, unless you run two events together, 3x3 and 4x4 TTT. I think that some others (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
   
        Re: 4x4 Tic Tac Toe... —Rob Antonishen
     (...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
    
         Re: 4x4 Tic Tac Toe... —Rob Antonishen
      (...) Or 9 mans Morris, with axels in holes: (URL) A> (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
     
          Re: 4x4 Tic Tac Toe... —Iain Hendry
      (...) :: goes back to hiding in smart car :: Iain (18 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)
    
         Re: 4x4 Tic Tac Toe... —Calum Tsang
     (...) Forget I mentioned 4x4. This is starting to remind me of stuff I always felt I needed to do, not what I wanted to do. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
   
        Re: 4x4 Tic Tac Toe... —Chris Magno
   (...) I am going to agree with Rob, and vitali, and then as a follow up, with you. While T3 has been done, I think its new to us. and "just the right" amount of challenge, and complexity. You said it well yourself. the more complex we make this, (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
   
        Re: 4x4 Tic Tac Toe... —Rob Antonishen
   (...) A little googling came up with this: "255,168 unique games of Tic Tac Toe to be played. Of these, 131,184 are won by the first player, 77,904 are won by the second player, and 46,080 are drawn." And the move tree is nested 5 layer deep (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
   
        Re: 4x4 Tic Tac Toe... —John Brost
     (...) It CAN be done. My program logic + all movement instructions fit into the RCX for our 3T contest. The logic was complete, it would play "perfectly" according to the logic, and it was all done with nested ifs. The mechanicals were the downfall (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
    
         Re: 4x4 Tic Tac Toe... —Chris Magno
     (...) YES!!!! i would LOVE to have a look at it. I LOVE mindscript. I cant wait for it to be a language for the NXT(1). then I can start to program the NXT. Chris 1. HINT HINT!!!! (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
   
        Re: 4x4 Tic Tac Toe... —Chris Magno
   (...) um, how many nested if's programs have YOU written? Rob, ~I~ am the nested if KING! if I think it can be done... then it can be done!(maybe) chris (18 years ago, 11-Aug-06, to lugnet.org.ca.rtltoronto)
 

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