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Shaun,
Look at this, someone thinks you are organized... Wah ha ha ha ;-).
Actually for those North of the Boarder don't let us fool you into thinking we
are organized. We just like to get together and have some fun. I can say I
for one know very little about Brikwars but I have had loads of fun at the few
(4 or 5 I think) games that I have participated in.
I have to admit we have become pretty serious about Brikwars, we have had hugh
Battlefields and even bigger armys the last few times we played. As long as
you have a couple of people that understand the rules thats all that is
necessary. And if there is a rule you don't like just don't use it or make up
your own we do this a lot to get the game to work the way we like.
Unless you know each other well I don't recommend the trash talking though. We
have all known each other for quite a while so we feel comfortable doing a
little trash talking because we know the other team will get offended....
I mean not get offended.... except for Shaun he is easily offended. ;-)
Have fun,
Eric Kingsley
In lugnet.loc.ca.on.tor, Richard Noeckel writes:
> O.K.
> WoW
> looks like the Americans have already organized another large
> scale BrickWarz competition.
>
> ***And they appear really well organized!***
> ((This organizational skill is not to be expected from us
seeing as how
> this is our first preliminary attempt and our main objective is fun and dead
> minifigs!))
>
>
> Therefore, with the momentum created, I'm sure that we in Toronto Canada
> can attempt to create a reasonably small-scale battle
>
>
> --==Richard==--
>
>
>
>
> In lugnet.org.us.nelug, Shaun Sullivan writes:
>
> > * NLDA, acronym for Non-Lego Dark Ages, n. def.: any or all dark ages
> > distinguishable (historically, chronologically, or materially) from
> > Lego Dark Ages.
> >
> >
> > Hark Hark Hark,
> >
> > We, as Americans, were denied the opportunity to participate in 400
> > years of ignorance, bloodshed, and inequitable feudalism, commonly
> > referred to as "The Non-Lego Dark Ages" (though historians tend to agree
> > that during that time, darkness generally only prevailed from sundown to
> > sunup). I, for one, feel cheated.
> >
> > So we, in a concerted effort to rewrite history, are staging our own
> > medieval strife, to be carried out on June the 30th, 2001 (for you
> > monks: VI/XXX/MMI ).
> >
> > Details:
> >
> > WHAT: Medieval (TL2) Brikwars
> > WHEN: June 30th, convening at around 9:30 a.m.
> > WHERE: The glorious abode of Jorge, who will hopefully provide
> > directions
> > WHY: to purge society's ills from our blood with simulated battle, to
> > partake in a time period during which the involvement of the United
> > States was particularly apathetic, and to resolve all differences in a
> > gory and definitive matter (of particular note: one issue at stake, to
> > be decided during this event, will be who Mike Rayhawk, esteemed author
> > of Brikwars, would prefer to communicate with, myself or Suz - to the
> > winner goes Mike's undying adulation ... I think)
> >
> > Other Appropriate Details:
> >
> > -CP limitation ... still up for discussion, but we're thinking 200 or
> > 300 points per person. On the one hand, this may not sound like much,
> > but on the other, things in the old days are a lot cheaper ;) Feel free
> > to prepare and bring more, though ... eep in mind, with at least 8
> > people showing up (current estimate), that makes for some pretty large
> > sides
> > -No SP points - that is to say, no magic, psionics, etc
> > -I'm also tending to shy away from monsters/creatures (Dragons, giants,
> > etc) and the like, and keep it somewhat historically grounded, at least
> > in content ... of course, this is open to discussion, but the original
> > conception was to have it be somewhat reflective of what might actually
> > have been around ...
> > -Pre-Gunpowder !! (yes, even for imported ninjas/samurais ;)
> > -Beginners/First-Timers welcome! We'll be dividing the participants
> > into two teams, so noone will ever need to feel unqualified! For
> > anybody interested, there was a tongue-in-cheek Brikwars FAQ posted by
> > some literally prodigy to the NELUG newsgroup a couple months ago ...
> > ahhh, here it is:
> > http://news.lugnet.com/org/us/nelug/?n=1272
> > Keep in mind, this referred specifically to another game, so dates,
> > names, and locations are purely coincidental. However, most of the
> > material can be easily translated to this upcoming game ...
> > -People without any Castle Stuff are also welcome! - there will be
> > plenty of extras - Dave Eaton and myself (as well as some others, I
> > believe) both have rather large armies, and are willing to outfit
> > anybody who would like to participate but doesn't have the appropriate
> > troops
> > -Please try to have all of your scoring/point totals accumulated before
> > game day - that tends to allow for more playing time and less
> > last-minute confusion! Anybody needing help, pelase feel free to e-mail
> > myself (and maybe Eric J. or Dave Eaton, if they are willing to tackle
> > any of them)
> > -Please please please try to bring any period apprpriate scenery you can
> > muster! Partof the appeal of these games is that they offer a chance to
> > pool constructinos together and come up with some truly stellar
> > presentations; note the last two Brikwars games, for example - we had a
> > huge Main Street layout in one, and a large medieval fantasy battlefield
> > in the other. Very impressive, and they make the game all that much
> > more enjoyable!
> > -Finally, there's one other point that might be worth discussing; if
> > people would like to, we can try and divvy the participants up into
> > teams ahead of time (and then any last-minute arrivals can be
> > distributed in some fair fashion). The advantages of this are
> > multipfold:
> >
> > (a) people can try and strategize a bit - one person might spend a good
> > chuck of their points on catapults and siege towers if they can be
> > assured that someone else on their team will make sure to provide some
> > extra troops. When each person is planning individually, people try to
> > cover all the bases (proverbial), and are hesitant to devote points to a
> > large-ish endeavor.
> >
> > (b) Rivalries can be formed, goadings can be nurtured, and taunting can
> > be administered liberally in the days and weeks leading up to the event
> >
> > We've never tried running a game where the sides are picked beforehand
> > (or at least, those who can commit are split up), but we've talked about
> > it. How do people feel about this? Personally, I'm in favor of giving
> > it a try!
> >
> > Lastly, There has been some talk of a meeting in the week or two prior
> > to the event, during which people could bring their constructions and
> > have help scoring them before the big day. Keep your eyes on this
> > newsgroup for further information!
> >
> > Gad, I ramble,
> > -s
> >
> > As a tasty aside: extensive research has indicated that any so-called
> > "pheasant uprisings" during the dark ages were hardly uprisings at all.
> > Most pheasants with a penchant for public disturbance were quickly
> > caught, roasted, and serbved with Quail or Duck.
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