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O.K.
WoW
looks like the Americans have already organized another large
scale BrickWarz competition.
***And they appear really well organized!***
((This organizational skill is not to be expected from us
seeing as how
this is our first preliminary attempt and our main objective is fun and dead
minifigs!))
Therefore, with the momentum created, I'm sure that we in Toronto Canada
can attempt to create a reasonably small-scale battle
--==Richard==--
In lugnet.org.us.nelug, Shaun Sullivan writes:
> * NLDA, acronym for Non-Lego Dark Ages, n. def.: any or all dark ages
> distinguishable (historically, chronologically, or materially) from
> Lego Dark Ages.
>
>
> Hark Hark Hark,
>
> We, as Americans, were denied the opportunity to participate in 400
> years of ignorance, bloodshed, and inequitable feudalism, commonly
> referred to as "The Non-Lego Dark Ages" (though historians tend to agree
> that during that time, darkness generally only prevailed from sundown to
> sunup). I, for one, feel cheated.
>
> So we, in a concerted effort to rewrite history, are staging our own
> medieval strife, to be carried out on June the 30th, 2001 (for you
> monks: VI/XXX/MMI ).
>
> Details:
>
> WHAT: Medieval (TL2) Brikwars
> WHEN: June 30th, convening at around 9:30 a.m.
> WHERE: The glorious abode of Jorge, who will hopefully provide
> directions
> WHY: to purge society's ills from our blood with simulated battle, to
> partake in a time period during which the involvement of the United
> States was particularly apathetic, and to resolve all differences in a
> gory and definitive matter (of particular note: one issue at stake, to
> be decided during this event, will be who Mike Rayhawk, esteemed author
> of Brikwars, would prefer to communicate with, myself or Suz - to the
> winner goes Mike's undying adulation ... I think)
>
> Other Appropriate Details:
>
> -CP limitation ... still up for discussion, but we're thinking 200 or
> 300 points per person. On the one hand, this may not sound like much,
> but on the other, things in the old days are a lot cheaper ;) Feel free
> to prepare and bring more, though ... eep in mind, with at least 8
> people showing up (current estimate), that makes for some pretty large
> sides
> -No SP points - that is to say, no magic, psionics, etc
> -I'm also tending to shy away from monsters/creatures (Dragons, giants,
> etc) and the like, and keep it somewhat historically grounded, at least
> in content ... of course, this is open to discussion, but the original
> conception was to have it be somewhat reflective of what might actually
> have been around ...
> -Pre-Gunpowder !! (yes, even for imported ninjas/samurais ;)
> -Beginners/First-Timers welcome! We'll be dividing the participants
> into two teams, so noone will ever need to feel unqualified! For
> anybody interested, there was a tongue-in-cheek Brikwars FAQ posted by
> some literally prodigy to the NELUG newsgroup a couple months ago ...
> ahhh, here it is:
> http://news.lugnet.com/org/us/nelug/?n=1272
> Keep in mind, this referred specifically to another game, so dates,
> names, and locations are purely coincidental. However, most of the
> material can be easily translated to this upcoming game ...
> -People without any Castle Stuff are also welcome! - there will be
> plenty of extras - Dave Eaton and myself (as well as some others, I
> believe) both have rather large armies, and are willing to outfit
> anybody who would like to participate but doesn't have the appropriate
> troops
> -Please try to have all of your scoring/point totals accumulated before
> game day - that tends to allow for more playing time and less
> last-minute confusion! Anybody needing help, pelase feel free to e-mail
> myself (and maybe Eric J. or Dave Eaton, if they are willing to tackle
> any of them)
> -Please please please try to bring any period apprpriate scenery you can
> muster! Partof the appeal of these games is that they offer a chance to
> pool constructinos together and come up with some truly stellar
> presentations; note the last two Brikwars games, for example - we had a
> huge Main Street layout in one, and a large medieval fantasy battlefield
> in the other. Very impressive, and they make the game all that much
> more enjoyable!
> -Finally, there's one other point that might be worth discussing; if
> people would like to, we can try and divvy the participants up into
> teams ahead of time (and then any last-minute arrivals can be
> distributed in some fair fashion). The advantages of this are
> multipfold:
>
> (a) people can try and strategize a bit - one person might spend a good
> chuck of their points on catapults and siege towers if they can be
> assured that someone else on their team will make sure to provide some
> extra troops. When each person is planning individually, people try to
> cover all the bases (proverbial), and are hesitant to devote points to a
> large-ish endeavor.
>
> (b) Rivalries can be formed, goadings can be nurtured, and taunting can
> be administered liberally in the days and weeks leading up to the event
>
> We've never tried running a game where the sides are picked beforehand
> (or at least, those who can commit are split up), but we've talked about
> it. How do people feel about this? Personally, I'm in favor of giving
> it a try!
>
> Lastly, There has been some talk of a meeting in the week or two prior
> to the event, during which people could bring their constructions and
> have help scoring them before the big day. Keep your eyes on this
> newsgroup for further information!
>
> Gad, I ramble,
> -s
>
> As a tasty aside: extensive research has indicated that any so-called
> "pheasant uprisings" during the dark ages were hardly uprisings at all.
> Most pheasants with a penchant for public disturbance were quickly
> caught, roasted, and serbved with Quail or Duck.
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