Subject:
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Re: NLDA [aka Medieval] Brikwars* (U.S. version)
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Tue, 19 Jun 2001 18:48:33 GMT
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Viewed:
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886 times
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"Eric Kingsley" <kingsley@nelug.org> wrote in message
news:GF6u9n.EHA@lugnet.com...
> Shaun,
<snip>
> Unless you know each other well I don't recommend the trash talking
though.
Isn't that sweet. I supose you're going to dress all of your troops in pink
as well?
<snip>
>
>
> Eric Kingsley
>
>
> In lugnet.loc.ca.on.tor, Richard Noeckel writes:
> > O.K.
> > WoW.
> > looks like the Americans have already organized another large
> > scale BrickWarz competition.
> >
> > ***And they appear really well organized!***
> > ((This organizational skill is not to be expected from us. seeing as how
> > this is our first preliminary attempt and our main objective is fun and dead
> > minifigs!))
> >
> >
> > Therefore, with the momentum created, I'm sure that we in Toronto Canada
> > can attempt to create a reasonably small-scale battle.
> >
> >
> > --==Richard==--
> >
> >
> >
> >
> > In lugnet.org.us.nelug, Shaun Sullivan writes:
> >
> > > * NLDA, acronym for Non-Lego Dark Ages, n. def.: any or all dark ages
> > > distinguishable (historically, chronologically, or materially) from
> > > Lego Dark Ages.
> > >
> > >
> > > Hark Hark Hark,
> > >
> > > We, as Americans, were denied the opportunity to participate in 400
> > > years of ignorance, bloodshed, and inequitable feudalism, commonly
> > > referred to as "The Non-Lego Dark Ages" (though historians tend to agree
> > > that during that time, darkness generally only prevailed from sundown to
> > > sunup). I, for one, feel cheated.
> > >
> > > So we, in a concerted effort to rewrite history, are staging our own
> > > medieval strife, to be carried out on June the 30th, 2001 (for you
> > > monks: VI/XXX/MMI ).
> > >
> > > Details:
> > >
> > > WHAT: Medieval (TL2) Brikwars
> > > WHEN: June 30th, convening at around 9:30 a.m.
> > > WHERE: The glorious abode of Jorge, who will hopefully provide
> > > directions
> > > WHY: to purge society's ills from our blood with simulated battle, to
> > > partake in a time period during which the involvement of the United
> > > States was particularly apathetic, and to resolve all differences in a
> > > gory and definitive matter (of particular note: one issue at stake, to
> > > be decided during this event, will be who Mike Rayhawk, esteemed author
> > > of Brikwars, would prefer to communicate with, myself or Suz - to the
> > > winner goes Mike's undying adulation ... I think)
> > >
> > > Other Appropriate Details:
> > >
> > > -CP limitation ... still up for discussion, but we're thinking 200 or
> > > 300 points per person. On the one hand, this may not sound like much,
> > > but on the other, things in the old days are a lot cheaper ;) Feel free
> > > to prepare and bring more, though ... eep in mind, with at least 8
> > > people showing up (current estimate), that makes for some pretty large
> > > sides
> > > -No SP points - that is to say, no magic, psionics, etc
> > > -I'm also tending to shy away from monsters/creatures (Dragons, giants,
> > > etc) and the like, and keep it somewhat historically grounded, at least
> > > in content ... of course, this is open to discussion, but the original
> > > conception was to have it be somewhat reflective of what might actually
> > > have been around ...
> > > -Pre-Gunpowder !! (yes, even for imported ninjas/samurais ;)
> > > -Beginners/First-Timers welcome! We'll be dividing the participants
> > > into two teams, so noone will ever need to feel unqualified! For
> > > anybody interested, there was a tongue-in-cheek Brikwars FAQ posted by
> > > some literally prodigy to the NELUG newsgroup a couple months ago ...
> > > ahhh, here it is:
> > > http://news.lugnet.com/org/us/nelug/?n=1272
> > > Keep in mind, this referred specifically to another game, so dates,
> > > names, and locations are purely coincidental. However, most of the
> > > material can be easily translated to this upcoming game ...
> > > -People without any Castle Stuff are also welcome! - there will be
> > > plenty of extras - Dave Eaton and myself (as well as some others, I
> > > believe) both have rather large armies, and are willing to outfit
> > > anybody who would like to participate but doesn't have the appropriate
> > > troops
> > > -Please try to have all of your scoring/point totals accumulated before
> > > game day - that tends to allow for more playing time and less
> > > last-minute confusion! Anybody needing help, pelase feel free to e-mail
> > > myself (and maybe Eric J. or Dave Eaton, if they are willing to tackle
> > > any of them)
> > > -Please please please try to bring any period apprpriate scenery you can
> > > muster! Partof the appeal of these games is that they offer a chance to
> > > pool constructinos together and come up with some truly stellar
> > > presentations; note the last two Brikwars games, for example - we had a
> > > huge Main Street layout in one, and a large medieval fantasy battlefield
> > > in the other. Very impressive, and they make the game all that much
> > > more enjoyable!
> > > -Finally, there's one other point that might be worth discussing; if
> > > people would like to, we can try and divvy the participants up into
> > > teams ahead of time (and then any last-minute arrivals can be
> > > distributed in some fair fashion). The advantages of this are
> > > multipfold:
> > >
> > > (a) people can try and strategize a bit - one person might spend a good
> > > chuck of their points on catapults and siege towers if they can be
> > > assured that someone else on their team will make sure to provide some
> > > extra troops. When each person is planning individually, people try to
> > > cover all the bases (proverbial), and are hesitant to devote points to a
> > > large-ish endeavor.
> > >
> > > (b) Rivalries can be formed, goadings can be nurtured, and taunting can
> > > be administered liberally in the days and weeks leading up to the event
> > >
> > > We've never tried running a game where the sides are picked beforehand
> > > (or at least, those who can commit are split up), but we've talked about
> > > it. How do people feel about this? Personally, I'm in favor of giving
> > > it a try!
> > >
> > > Lastly, There has been some talk of a meeting in the week or two prior
> > > to the event, during which people could bring their constructions and
> > > have help scoring them before the big day. Keep your eyes on this
> > > newsgroup for further information!
> > >
> > > Gad, I ramble,
> > > -s
> > >
> > > As a tasty aside: extensive research has indicated that any so-called
> > > "pheasant uprisings" during the dark ages were hardly uprisings at all.
> > > Most pheasants with a penchant for public disturbance were quickly
> > > caught, roasted, and serbved with Quail or Duck.
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