To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / *9199 (-20)
  Re: Connect Four game issues
 
(...) 'Cause you're not doing it right? I've never used any kind of protocol or error checking and I've used this in all of my multi RCX robots (and no comments about the last one...messaging was not the problem) (...) True, but, I read that the guy (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect 4 game objectives?
 
(...) Build a robot that can play Connect 4. At minimum, you need 1, to gain advantage you need either 2 and/or 5. Item 4 is a nice to have for the Library's sake. Here's something I'd like to suggest: We publish a basic algorithm somehow that uses (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Connect 4 game objectives?
 
(...) That thread was getting too long.... You make a good point Chris: Guys.... what is the point of this competition, as it stands now? Is the challenge: 1. to build a robot that scans the Connect4 board, and is able to drop a puck (disc?) in a (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) as have I. and I HAVE seen it fail. why do you think I have to install error checking to make sure I GOT a message. (...) agreed (...) i'm saying use up one of your "spare" rcx or even something as lowly as a scout, and send it your IR, and it (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) ok, I tried it. this is what I found: 1. I need to do more tests. 2. if the receiving RCX is set as switch or light as RAW, then an wire connected to a second RCX that is off reads 100. as soon as you power up the RCX, the reading drops to (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) only home (...) to (...) do, (...) We're pidgenholing again... argh..... :( (What if my robot is made of PRIMO and powered by love?) Iain (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Of course it does...I've never seen it fail, and I've used it many many times in all kinds of environments. (...) The exact same situation could apply to a direct link. In either case, I think there is something to be said for a judge / (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) then it ain't home on the x axis, there's the actual board and then there's beside the board to make way for the other 'bot. Why would you need to return to beside teh board for each scan, and if you do, then have a "beside the 'beside the (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) no it does not! for the most part with a head to head robot. YES. but some place NOT in you basement, under not ideal conditions..... (...) and what happens IF/WHEN I send a "your turn" signal, and you miss it? then what? who's to say you (...) (21 years ago, 16-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
Silly is all this complicated and wasteful crap about motor and sensor ports. IR works very nicely and consistently. If we're worried about interference from other competitions we could place just about anything in the path of the IR and we'd be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) because like someone else pointed out. you have now forced someone to only home once. what If I need to home at each line? (...) that's exactly what I meant. I'm not near an RCX can you try it? Chris (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I won't be able to make it in December, so I'll just mock you from here... Steve "Steve is way smarter than me." - Chris (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto September Monthly Dinner
 
(...) Pfft. This Friday. Calum (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) This is a good idea, but I wonder how many people would actually have a working prototype by then. We all like procrastinating... (...) I don't care if you don't use a homing sensor, that isn't really the point. If we are going to use a sensor (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: [rtlToronto] rtlToronto September Monthly Dinner
 
(...) What's the date? Dave (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) HOLY CRAP. Yeah. I tried to figure out how the logic even works when you guys did the Project X robots. I don't stand a chance at this! (URL) wish I had a camera that had a short depth of feild like that. :) OMG I found the word Europa Park in (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
OK. 2 rules! 1. stop having all this exciting conversations when I cant get near a working computer. and B. whatever we finally decide. we should have a "mock" game to test the system. some time in and around x-mas. this will give us a chance to (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
This game is too easy. If we wanted to make it hard, we would play Mastermind. Hmmm, nevermind - it's been done already.... (URL) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  [rtlToronto] rtlToronto September Monthly Dinner
 
Hey folks, rtlToronto September Monthly Dinner Toys R Us Etobicoke 690 Evans Avenue Etobicoke, ON M9C 1A1 We'll be doing something a little unusual for the September Monthly Dinner. We'll meet at the Sherway Gardens TRU at 7PM to examine Connect (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) What if I use the home button in between scanning the rows? Maybe there should be TWO home buttons. One to home the XY gantry (XZ if you're not comfortable rotating in 3 space) and another home button to indicate that you are ready to play. (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR