| | Re: some 'puter/math help please
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(...) ALl this so you can become the most proficient NXT game deceloper in the word? :) Dave, the world dose NOT need another snake game. :) how about - ummmmm NXT connect 4, or.. um.... nxt project X naw... :) Chris (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) I think that's all I need for the 'precision' I want Thanks I'l ltry when I get home tonite (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) I love stuff like that :) Thanks Dave (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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David, Check out Bresenham's Algorithm for line drawing: (URL) It's been around forever and does not require complex math - which was not available on older computers anyways. Sometimes the old guys knew how to do stuff right. Ralph (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) You mean like this? (URL) have that packaged up in a MyBlock, and other than rounding errors it works nice and fairly quickly. (...) Not exactly; it really depends on the precision you want/need. (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) I guess this is where pythagoras will factor in--I want the number of points to be the same as the length of the initial line (from random (x,y) to (0,0))--if the line is 17 units long, (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) actually, that helps quite a bit! I thought I'd have to get pythagoras in the equatinos somehow, but htis is much easier! Much appreciated! (...) It'll be a wide range of starting points, (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) The points on the line take the form y = mx + b, where b is the intercept with the y-axis and m is the slope. For the problem as you describe it, b is 0 since the line crosses the y-axis at zero, and m = 1.5 or 15/10 since the slope is the (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | some 'puter/math help please
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here's the scenario as best I can describe-- x and y co-ordinates line segment starts at (0,0), goes out to whatever--let's say (10,15) I want to make a dot follow the line segment from (10,15) down to (0,0) So the dot startes at (10,15), then moves (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | My geekiness continues...
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In my ongoing quest to get all the sets I *wish* I had when I was a wee one... (Thankfully Jake found those space shuttles a few years back--that's still my personal fav. and i'm still very thankful I got one of those....) A few months back I got (...) (18 years ago, 20-Mar-07, to lugnet.org.ca.rtltoronto)
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| | back on line
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for a short stint, i was not on line.... (YOu try finding a net connection in the burbs on a sunday at 9 pm) now, I am surfing with PPPoE Chris oh ya, lego. (18 years ago, 20-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: NeXT-A-Sketch - My second program/first Dave-built NXT 'bot(ish...)
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(...) Or do what I did. Change the program so you only have to tap the button to clear the screen so you can easily reset it while shaking upside down. (18 years ago, 15-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | Re: My first(ish) program
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(...) (URL) that I think you need to buy any more LEGO or anything... 8?) ROSCO (18 years ago, 14-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | Re: My first(ish) program
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(...) LOL... Hand eye coordination is a gift. Although, I'm not doing any better... I had the pleasure of playing Mr. Cowdice's rabbit game last friday, and scored a big fat -2. Dave, Im thinking you need to start scoring on the bell curve. Just saw (...) (18 years ago, 14-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | Re: NeXT-A-Sketch - My second program/first Dave-built NXT 'bot(ish...)
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(...) You just have to use an acceleration sensor ;-) (URL) (18 years ago, 14-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | NeXT-A-Sketch - My second program/first Dave-built NXT 'bot(ish...)
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First, pics-- (3 URLs) Next, program-- (URL) And what it is... It's an Etch-A-Sketch--NXT Style!!! :) If you need an explanation, really--where was your childhood?? The button--you hit it twice in 2 seconds and it'll erase your drawing 'cause I (...) (18 years ago, 13-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt, FTX)
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| | Re: My first(ish) program
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(...) I wrote the program but never bothered to get a proper score-- Just tried-- -3 :) Dave K (18 years ago, 8-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | Re: My first(ish) program
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(...) I'll post the first hi score... -6 !!! Wo-hoo! oh, wait a minute... rats. Good programming, nice idea. Now, if you have something to fix my reflexes... (18 years ago, 8-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | My first(ish) program
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Read the blog (yes Chris, I know it's slow...)-- (URL) made a little video game. I know that others have made on-screen games, so I just went with it. As soon as I saw the 'aim' pic and the 'rabbit' pic, I knew I just had to do this. So with much (...) (18 years ago, 8-Mar-07, to lugnet.org.ca.rtltoronto, lugnet.robotics.nxt)
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| | Those new motors
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anyone here have access to those new motors? anyone.. Chris sigh (18 years ago, 7-Mar-07, to lugnet.org.ca.rtltoronto)
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