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Subject: 
Re: some 'puter/math help please
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Fri, 23 Mar 2007 14:36:50 GMT
Viewed: 
1482 times
  
In lugnet.org.ca.rtltoronto, David Koudys wrote:

anyone know how to do a square root on the NXT?

You mean like this?

http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1880755

I have that packaged up in a MyBlock, and other than rounding errors it works
nice and fairly quickly.

is there an esier way to find the length of
line segment (x,y)(0,0)?

Not exactly; it really depends on the precision you want/need.

--
Brian Davis



Message has 1 Reply:
  Re: some 'puter/math help please
 
(...) I think that's all I need for the 'precision' I want Thanks I'l ltry when I get home tonite (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: some 'puter/math help please
 
In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) I guess this is where pythagoras will factor in--I want the number of points to be the same as the length of the initial line (from random (x,y) to (0,0))--if the line is 17 units long, (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)

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