Subject:
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Re: some 'puter/math help please
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Fri, 23 Mar 2007 15:10:13 GMT
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Viewed:
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1645 times
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In lugnet.org.ca.rtltoronto, Brian Davis wrote:
> In lugnet.org.ca.rtltoronto, David Koudys wrote:
>
> > anyone know how to do a square root on the NXT?
>
> You mean like this?
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> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=1880755
>
> I have that packaged up in a MyBlock, and other than rounding errors it works
> nice and fairly quickly.
>
> > is there an esier way to find the length of
> > line segment (x,y)(0,0)?
>
> Not exactly; it really depends on the precision you want/need.
I think that's all I need for the 'precision' I want
Thanks
I'l ltry when I get home tonite
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Message has 1 Reply: | | Re: some 'puter/math help please
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| (...) ALl this so you can become the most proficient NXT game deceloper in the word? :) Dave, the world dose NOT need another snake game. :) how about - ummmmm NXT connect 4, or.. um.... nxt project X naw... :) Chris (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: some 'puter/math help please
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| (...) You mean like this? (URL) have that packaged up in a MyBlock, and other than rounding errors it works nice and fairly quickly. (...) Not exactly; it really depends on the precision you want/need. (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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