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 Organizations / Canada / rtlToronto / *16602 (-10)
  Re: rtlToronto 2006 shirts
 
(...) I wouldn't mind getting one myself. (...) I think the line art should look a little better. Vitali (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: TTT - R22 - ball board
 
I like this arrangement, I think the small field will allow for many to have different ideas rather then the X Y axis movement which will occur if the pieces are bigger. The fact the you marbles have to start in the solid line areas is pretty (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
 
  Re: 4x4 Tic Tac Toe...
 
Personally I believes that programming for original TTT will already be quite a challenge for me, so I think that 4x4 TTT will defiantly turn me away from the competition, unless you run two events together, 3x3 and 4x4 TTT. I think that some others (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Forget I mentioned 4x4. This is starting to remind me of stuff I always felt I needed to do, not what I wanted to do. Calum (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Or 9 mans Morris, with axels in holes: (URL) A> (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) Jeeese - you made me dig up one of my old game theory texts :) I believe (and someone please correct me if I am wrong) that 3-in a row on anything board 3x4 or larger can always be won by the first player (if neither makes mistakes :) If you (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 4x4 Tic Tac Toe...
 
(...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtlToronto 2006 shirts
 
(...) Count me in for one.... (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: Our the R-games too hard?
 
(...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)


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