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Subject: 
Re: Lego Warcraft would be soooo cool...
Newsgroups: 
lugnet.off-topic.fun
Date: 
Wed, 19 Apr 2000 20:29:06 GMT
Viewed: 
1716 times
  
[directed to lugnet.off-topic.fun, 'cause this has nothing to do with LEGO]

In lugnet.dear-lego, Tony Rowe wrote:

Actually, the licensing of engines is very common!  Why make it easier for
someone to compete with your product?  For the big wad of money you get in
return!  The Quake 2 engine has been used for Kingpin, Daikatana, and some
little game called Half Life.  Countless developers have signed up to use the
Quake 3 engine.  The Unreal engine alone has been licensed for use with Duke
Nukem Forever, Deus Ex, The Wheel of Time, Klingon Honor Guard, X-Com Alliance,
Werewolf the Apocalypse, TNN Outdoors Pro Hunter, Navy Seals, a sequel to Abe's
Oddworld, Hired Guns, Star Trek: Deep Space Nine, and Aeon Flux!  Those are
just the ones that have been publicly announced (I know for a fact that there
are more).

Heck, I got the distinct impression that Unreal The Engine was developed
specifically for licensing, and Unreal The Game was made to show off the engine.

Steve



Message is in Reply To:
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)

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