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Subject: 
Re: Lego Warcraft would be soooo cool...
Newsgroups: 
lugnet.castle, lugnet.gaming, lugnet.dear-lego
Date: 
Tue, 18 Apr 2000 18:07:40 GMT
Viewed: 
2790 times
  
In lugnet.castle, Tony A. Rowe writes:
In lugnet.castle, Bruce Schlickbernd writes:
In lugnet.castle, Scott P. Costello writes:
The way this works is a creative company invents a gaming engine and several
others copy it.  Classic example Wolfenstein/Doom invented by Idg.

Wolfenstein was created by....ummmmm....dang....that was so long ago even I
forget.  I mean the ORIGINAL Castle Wolfenstein (Apple ][).  Top down
graphics, not first person.  But yes, the engine by IDG has been copied many
times.

Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software.
Muse later created Beyond Castle Wolfenstein in 1984.


Ahhhh, my brain kept trying to come up with something starting with an S and I
kept drawing blanks on the company name.  Going down the wrong path.

So for TLG to
produce the game would require the expense of licencing the engine, and the
work to adjust the game specifics (graphics, characters, maps, etc.)

Licensing of engines is extremely rare - why make it easier for someone to
compete with your product?  It was usually done to in the past simply to • avoid
lawsuits on similiar products.

Actually, the licensing of engines is very common!  Why make it easier for
someone to compete with your product? For the big wad of money you get in
return!  The Quake 2 engine has been used for Kingpin, Daikatana, and some
little game called Half Life.  Countless developers have signed up to use the
Quake 3 engine.  The Unreal engine alone has been licensed for use with Duke
Nukem Forever, Deus Ex, The Wheel of Time, Klingon Honor Guard, X-Com • Alliance,
Werewolf the Apocalypse, TNN Outdoors Pro Hunter, Navy Seals, a sequel to • Abe's
Oddworld, Hired Guns, Star Trek: Deep Space Nine, and Aeon Flux!  Those are
just the ones that have been publicly announced (I know for a fact that there
are more).

I stand corrected - for one particular product, it would seem.  :-)

But then, I haven't paid as close attention the last few years, so things may
well have changed.


I know this is a very simple explanation for a very involved process but my
point is that this would be easier than you might think.

Idunno, I've worked on a lot of computer games in my time - nothing is ever
easy.

Truer words were never said, but it's a wonderful feeling when your work comes
together and you wind up with something that is truly fun to play and
enjoyable.

Tony

Enjoy it while you can - while people are still playing Monopoly, computer
games are like sand castles, they get washed away with the tides of time and
technology very quickly.  :-(

Thanks for the comments and corrections!

Bruce



Message is in Reply To:
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)

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