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Subject: 
Re: Lego Warcraft would be soooo cool...
Newsgroups: 
lugnet.castle, lugnet.gaming, lugnet.dear-lego
Date: 
Tue, 18 Apr 2000 18:07:40 GMT
Viewed: 
6185 times
  
In lugnet.castle, Tony A. Rowe writes:
> In lugnet.castle, Bruce Schlickbernd writes:
> > In lugnet.castle, Scott P. Costello writes:
> > > The way this works is a creative company invents a gaming engine and several
> > > others copy it.  Classic example Wolfenstein/Doom invented by Idg.
> > 
> > Wolfenstein was created by....ummmmm....dang....that was so long ago even I
> > forget.  I mean the ORIGINAL Castle Wolfenstein (Apple ][).  Top down
> > graphics, not first person.  But yes, the engine by IDG has been copied many
> > times.
> 
> Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software.
> Muse later created Beyond Castle Wolfenstein in 1984.


Ahhhh, my brain kept trying to come up with something starting with an S and I
kept drawing blanks on the company name.  Going down the wrong path.

> >  So for TLG to
> > > produce the game would require the expense of licencing the engine, and the
> > > work to adjust the game specifics (graphics, characters, maps, etc.)
> > 
> > Licensing of engines is extremely rare - why make it easier for someone to
> > compete with your product?  It was usually done to in the past simply to • avoid
> > lawsuits on similiar products.
> 
> Actually, the licensing of engines is very common!  Why make it easier for
> someone to compete with your product? For the big wad of money you get in
> return!  The Quake 2 engine has been used for Kingpin, Daikatana, and some
> little game called Half Life.  Countless developers have signed up to use the
> Quake 3 engine.  The Unreal engine alone has been licensed for use with Duke
> Nukem Forever, Deus Ex, The Wheel of Time, Klingon Honor Guard, X-Com • Alliance,
> Werewolf the Apocalypse, TNN Outdoors Pro Hunter, Navy Seals, a sequel to • Abe's
> Oddworld, Hired Guns, Star Trek: Deep Space Nine, and Aeon Flux!  Those are
> just the ones that have been publicly announced (I know for a fact that there
> are more).

I stand corrected - for one particular product, it would seem.  :-)

But then, I haven't paid as close attention the last few years, so things may
well have changed.

> 
> > > I know this is a very simple explanation for a very involved process but my
> > > point is that this would be easier than you might think.
> > 
> > Idunno, I've worked on a lot of computer games in my time - nothing is ever
> > easy.
> 
> Truer words were never said, but it's a wonderful feeling when your work comes
> together and you wind up with something that is truly fun to play and
> enjoyable.
> 
> Tony

Enjoy it while you can - while people are still playing Monopoly, computer
games are like sand castles, they get washed away with the tides of time and
technology very quickly.  :-(

Thanks for the comments and corrections!

Bruce



Message is in Reply To:
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (26 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)

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