|
In lugnet.castle, Bruce Schlickbernd writes:
> In lugnet.castle, Scott P. Costello writes:
> > The way this works is a creative company invents a gaming engine and several
> > others copy it. Classic example Wolfenstein/Doom invented by Idg.
>
> Wolfenstein was created by....ummmmm....dang....that was so long ago even I
> forget. I mean the ORIGINAL Castle Wolfenstein (Apple ][). Top down
> graphics, not first person. But yes, the engine by IDG has been copied many
> times.
Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software.
Muse later created Beyond Castle Wolfenstein in 1984.
> So for TLG to
> > produce the game would require the expense of licencing the engine, and the
> > work to adjust the game specifics (graphics, characters, maps, etc.)
>
> Licensing of engines is extremely rare - why make it easier for someone to
> compete with your product? It was usually done to in the past simply to avoid
> lawsuits on similiar products.
Actually, the licensing of engines is very common! Why make it easier for
someone to compete with your product? For the big wad of money you get in
return! The Quake 2 engine has been used for Kingpin, Daikatana, and some
little game called Half Life. Countless developers have signed up to use the
Quake 3 engine. The Unreal engine alone has been licensed for use with Duke
Nukem Forever, Deus Ex, The Wheel of Time, Klingon Honor Guard, X-Com Alliance,
Werewolf the Apocalypse, TNN Outdoors Pro Hunter, Navy Seals, a sequel to Abe's
Oddworld, Hired Guns, Star Trek: Deep Space Nine, and Aeon Flux! Those are
just the ones that have been publicly announced (I know for a fact that there
are more).
> > I know this is a very simple explanation for a very involved process but my
> > point is that this would be easier than you might think.
>
> Idunno, I've worked on a lot of computer games in my time - nothing is ever
> easy.
Truer words were never said, but it's a wonderful feeling when your work comes
together and you wind up with something that is truly fun to play and
enjoyable.
Tony
|
|
Message has 2 Replies: | | Re: Lego Warcraft would be soooo cool...
|
| [directed to lugnet.off-topic.fun, 'cause this has nothing to do with LEGO] (...) Heck, I got the distinct impression that Unreal The Engine was developed specifically for licensing, and Unreal The Game was made to show off the engine. Steve (25 years ago, 19-Apr-00, to lugnet.off-topic.fun)
|
Message is in Reply To:
23 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|