 | | Re: CO BrikWars get together
|
|
mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx8pI.29v@lugnet.com>: (...) That is my point. The CaveMen would scurry about to new hiding places while he's gone. Neither can really win this battle. You add a SpaceGasStation, I add another 100,000 (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
Hey, Mike. I have a medium sized Mech (6 weapon mounts) with 4 Mk I rockets, and 1 Mk II laser. The Mk I rockets do 1d10 damage. This is half of the cannon's damage. Is it possible to slave all of these rockets together [legally] to have them launch (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
(...) Well, the real point is, even if it took forever to wipe them out, Luke could hang around forever to do it, because CaveMen could never throw their rocks and spears and clubs high enough to hit the X-Wing. Whether or not they have any chance (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx2JD.375@lugnet.com>: (...) The point is. Each hit takes out one or two cavemen. There are still hundres or thousands scattered through the hills. It would take forever to wipe them out. Luke was also (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
(...) Ah .... HAHAHAH!!! LOL!!! (...) Not really. Two flyers involved, one bomb. (The Napalm on the F-4.) That isn't 1000 CP. (...) Actually, The Viet Namese were TL4 (under Brik War rules) too. They had machine guns, automatic rifles, and other (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
drew@netpluscom.com (LegoMasterLuke) wrote in <Fsx3sF.8vK@lugnet.com>: (...) American Society for the Prevention of Cruelty to Animals, or something similar. (...) I once played a character in GURPS that could do something like 40d6 damage in a (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
(...) What is ASPCA? (...) No, it would not. Do you know how many fire rolls you would do EACH attack? (...) could (...) The helicoptors would then pull out, radio for "fast movers" to "nape" the area, and *create* a clearing for them to land in. (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
(...) that (...) Clarify that for me. Do you do < width x height > of the chassis, or of the entire mech? And what is the height? What are we using as "1" height? A brik? a plate? LegoMasterLuke (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
(...) He could sure blow up their hiding places though. And a caveman probably isn't that much smaller than a womp rat, and Luke used to bullseye those all the time in beggar's canyon. Good thing the Empire did away with the ASPCA or Luke would (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|
| |
 | | Re: CO BrikWars get together
|
|
(...) Ooo! Ooo! Take in a DAT file as an argument, query the user for gun-size/type and calculate the points!! :) But seriously, that sounds very cool! Will it do anything else other than cost calculations? I.E. Calculate its move rate, damage, (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
|