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  Re: CO BrikWars get together
 
(...) about (...) howitzer (...) suits. (...) they (...) point (...) looked (...) lumbering (...) them (...) I saw the pictures of your army in there ... the armored car died :) Those were cool. I really liked your Jeep, with the black Howitzer.. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
I agree with Mike here ... when we last played (lo, these two weeks ago ...), about 1/3 of my fielded forces were WWII-era pieces. I had a Jeep MB with towed howitzer and a German SdKfz 222 armored car running about with the 'mechs and flying (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) It took a big order from Auczilla and a bunch of post-christmas sale shopping to get that many. And I didn't even do anything particularly interesting with them, I just wanted a bunch of skeletons :) (...) Muahahahahahah! I'm not sure about (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That may or may not be true, we weren't actually able to do a lot of real- world testing in that regard like we did with the chainsaw fighting and other stuff. How magik works may change depending on the battle and the players involved. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) This is usually the way to go - it doesn't even matter that much if they aren't well matched, if you have more than two players. Weaker players will always tend to gang up on stronger ones, even if they don't declare official alliances. (...) (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) hahaha (...) Man, I wish I had 30 skeletons. You could just field them as regular Troopers if you wanted - they'd probably have the same armor value; their decreased sturdiness is counteracted by the fact that they can lose a lot of pieces (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) I doubt that anyone would do that, if all you had were a bunch of knights and somebody decided to butcher you with a bunch of Harriers, then you would just pack up and go home because there wouldn't even be any point in fighting the battle. (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) That's probably the best plan. I'm starting to feel that the whole point ratio thing will never be a perfect fit; no amount of CaveMan troops would ever be able to defeat an X-Wing for instance, no matter how many extra points you gave the (...) (24 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
(...) What sort of defensive magic are wizards equipped with? On average, magic does little against physical objects (such as a bullet, or a laser blast.) There is levitate, but not much else....(and your wizard would probably be dead by the time he (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)
 
  Re: CO BrikWars get together
 
drew@netpluscom.com (LegoMasterLuke) wrote in <FsvAz8.LtH@lugnet.com>: (...) Actually. I'd expect a truely powerful wizrd to run 300-500CP. One would be an entire army. Classically, Wizards have virtually no armor. Any attack that gets past his (...) (24 years ago, 11-Apr-00, to lugnet.loc.us.oh)


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