Subject:
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Re: LPub 2.1.0.3 released
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Newsgroups:
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lugnet.cad, lugnet.inst
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Date:
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Sun, 5 Jan 2003 15:21:43 GMT
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Viewed:
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797 times
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So to clarify, rather than use the ortho setting, you are choosing the
camera angle setting and using a 1? Is that it, or are you doing additional
stuff?
I was playing around last night and was noticing that the creations weren't
always centered when POV rendered them. Typically, the upper left was cut off.
I swear I remember a previous version seemed to center the creations to
ensure the entire thing was displayed in the window.
Am I having faulty memories? Is there any way to automatically do this?
Thanks!
Jake
PS: Again, great product. I am having ALOT of fun with it!
===
Jake McKee
LEGO Enthusiast
Webmaster - B.I. Portal
http://www.bricksonthebrain.com/instructions
In lugnet.cad, Kevin Clague writes:
> I ran into the want for orthographic camera, with my pneumatic adding
> machine MOC, and made some discoveries.
>
> You can simulate orthographic images with a camera angle of 1. I tried
> using 0, but L3P silently ignores this and assumes you want the default
> angle of 67 degrees. I modified LPub so the lowest possible angle is 1, and
> I get no perspective.
>
> Lars, is the -ca0 silently getting mapped to camera angle of 67 a "feature"
> or a bug?
>
> Kevin
>
> In lugnet.cad, Kevin Clague writes:
> > I just got another email discussing the use of orthographic camera and
> > building instructions. The two do not work well together, and won't for the
> > forseeable future.
> >
> > LPub leaves it to L3P to determine the camera settings. For a given LDraw
> > file, LPub uses L3P to create the sequence of POV files. LPub then examines
> > the sequence to find the camera setting that has the camera the farthest
> > away from the model. LPub then modifies the camera settings for the entire
> > sequence of POVs to use the maximum distance settings. This provides
> > consistant spacial scale across the entire sequence.
> >
> > The orthographic option that LPub provides simply uncomments the
> > orthographic keyword that L3P places in the POV-Files, but in doing so, it
> > provides possibility that the model is not framed as desired.
> >
> > I suggest not using orthographic camera settings. Instead I recommend using
> > a larger camera angle. The larger the camera angle the less perspective.
> > LPub's default camera angle is larger than L3P's camera angle for this very
> > reason (reduce the effects of perspective.)
> >
> > Lars, are there any plans to add orthographic camera support to L3P, so
> > folks can eliminate perspective and still get that wonderful framing
> > mechanism you have in L3P?
> >
> > Kevin
> >
> >
> > In lugnet.cad, Richard Morton writes:
> > > Kevin,
> > > Well done on this newer version - it is a HUGE improvement over the previous
> > > earlier version and I no longer get the calculation errors I used to get
> > > with the numeric fields.
> > >
> > > I do however have one strange problem that I think is a bug;
> > >
> > > I am generation a set of renders to use as instructions for one of my custom
> > > models.
> > > To do this, I customise the settings and then generate a 'Complete Assembly'
> > > render as a test to see if camera angles, lighting etc are okay.
> > > Once I am happy that everything is ok, I attempt to do an 'Instruction
> > > Images' render, to gernerate the step by step images. This however isn't
> > > working properly as it is not using the same settings that 'Complete
> > > Assembly' uses.
> > > Specifically, I have a Globe Camera set with a Radius of -20 to move the
> > > camera back a little (as I am using Orthographic, sometimes the corners of
> > > the model get cut off if I don't do this). I am also using the POV>Rendering
> > > setting of 'Ambient Light Only (high)'. Unfortunately, the camera redius it
> > > is using is 0 and the render setting appears to be 'Media and Radiosity
> > > (low - default)' even though it is not set that way.
> > >
> > > I don't know if it is significant, but I have noticed that even if I save
> > > the config as either a local or global and restart LPub, the render setting
> > > always comes up as 'Media and Radiosity (low - default)' instead of the
> > > Ambient Only.
> > >
> > > If you need me to supply all the settings I use, I can, but can you please
> > > advise me how to get this working? I am currently breaking the Model file
> > > into a file for each step and then doing a 'Complete Assembly' generation on
> > > each file. This of course is a lot slower than doing an 'Instruction Images'
> > > render, but it is the only way I have found to get LPub to render using all
> > > the settings I supply.
> > >
> > > Thanks for the great software and the help,
> > >
> > > Richard.
> > >
> > >
> > > "Kevin Clague" <kevin_clague@yahoo.com> wrote in message
> > > news:H6HsoD.68J@lugnet.com...
> > > > LPub 2.1.0.3 has been released to http://www.users.qwest.net/~kclague/LPub
> > > >
> > > > This is a bug fix release:
> > > > - Single image generation complains that lsynth is not installed
> > > > - LPub forgets where LDraw and L3P are installed when saving global config
> > > > - Selecting specify output file name for POV-Ray doesn't complain if no
> > > > file name provided
> > > > - LPub can't handle names with multiple periods
> > > > - POV-Ray anti-aliasing threshold option formatted incorrectly
> > > > - POV-Ray output image dimensions mislabeled
> > > >
> > > > These bugs were found by Willy Tschager and the reporting is much appreciated.
> > > >
> > > > One feature as added for this release:
> > > > - support for CLEAR meta-command
> > > >
> > > > Kevin Clague
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Message has 1 Reply: | | Re: LPub 2.1.0.3 released
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| Hi Jake, (...) I'm merely setting the camera angle to 1 which eliminates perspective. I do not set orthographic. I modified LPub so the lowest camera angle is 1, and fixed the label that indicates the actual camera angle so it is updated as the (...) (22 years ago, 5-Jan-03, to lugnet.cad, lugnet.inst)
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Message is in Reply To:
| | Re: LPub 2.1.0.3 released
|
| I ran into the want for orthographic camera, with my pneumatic adding machine MOC, and made some discoveries. You can simulate orthographic images with a camera angle of 1. I tried using 0, but L3P silently ignores this and assumes you want the (...) (22 years ago, 5-Jan-03, to lugnet.cad, lugnet.inst)
|
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