 | | Re: Zombies! Lindsay Frederick Braun
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| | (...) That's beautiful. Just beautiful. If you can wait until August, I'm game. What's that laughing I hear? My only suggestions would be: The "Zombie Zeros" are light-duty Hero types, so though a called headshot should affect them, it shouldn't (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| |  | | Re: Zombies! Dan Boger
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| | | | (...) Good point - maybe the criers have a certain percentage (50-50?) of convincing others of the problem? (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | | |  | | Re: Zombies! Adrian Drake
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| | | | | (...) You could always make it another roll to add additional complexity :) 1: This guy will never listen to the Crier and might as well be zombie bait. 2-3: He doesn't believe you. Try again. 4-5: He does believe you. Congratulations, you have an (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | | | |  | | Re: Zombies! Jason Spears
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| | | | | | (...) I like this idea. Just keeping track of which guy won't listen to you could be tricky. (...) Hmm... maybe we could organize some sort of Michigan/Ohio BrikWars weekend. I reckon a few MichLUG members could be coerced. Jason Spears | (URL) (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | | | | |  | | Re: Zombies! Adrian Drake
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| | | | | | | | (...) An easy way to avoid this would just be to either put a dot on the fig or put each fig on a 2x2 or 2x4 plate that would represent his current mode. That way you'd know who was unclaimed, a zombie, a crier, a fighter, or a runner by the color (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | | | | | | |  | | Re: Zombies! Wayne McCaul
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| | | | | | | | | (...) Groovy! I *love* this chart idea and I think it's definitly the way to go. More options! Yeah, we put 1x1s on civies in our last game, so this shouldn't be a problem. I like the way your chart allows for some people to *never* believe there's (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | | | | | | | |  | | Re: Zombies! Stephen F. Roberts
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| | | | | | | | | (...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)
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| | | | | |  | | Re: Zombies! Larry Pieniazek
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| | | | | | | (...) Pencil me in for March... Larry Pieniazek Expo Coordinator, BrickFest PDX 2004, February 13-15, 2004 (URL) ILTCO> | (URL) MichLUG> | (URL) Milton Train Works™> (2 URLs) See you in Portland! (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)
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| | | | |  | | Re: Zombies! Shaun Sullivan
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| | | | | (...) See, Adrian knows the easiest way into our hearts! (...) ... seems to me that the easy fix to that problem involves a Ryder truck, a 2-day drive, and a little matter of a job search or two :P There is only Brikwars ... the rest is just (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| |  | | Re: Zombies! Wayne McCaul
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| | | | (...) Hey Lindsay Well, Zero's aren't affected by headshots. We could probably enhance it to say that single gunshots have no effect on Zeros either. But multiple hits in a turn should at least stagger them (-MR"). I also was thinking that, for (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
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| | | |  | | Re: Zombies! Joe Comeau
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| | | | "Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HpC58K.1C60@lugnet.com... (...) say (...) a turn (...) Would make (...) Actually, if a unit has zero or negative movement, it actually loses a turn! After all, if you can't move, what can (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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| | | |  | | Re: Zombies! Wayne McCaul
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| | | | (...) You're right, I really worded this poorly; That's what I get for trying to sneak it in at work. I was thinking, more closely that if a zombie got hit with gunfire enough to reduce it's movement to zero it would "fall down" and automatically (...) (21 years ago, 4-Dec-03, to lugnet.gaming.brikwars)
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